I mostly agree with most of what you're saying to i'll just skip to the bit i have issue withJumplion said:[snip]
You only read the thread title, didn't you?The_Oracle said:I LOVE the sound of that. Bring on the Warhammer 40k-inspired bloody bloodness! Bleh! Bleh, I say! Bleeeeeeeehhhh!
But seriously, it's good to know at least one developer isn't devoted to Nintendo's new policy of Let's-Make-Some-Kid-Friendly-Crap-Tastic-Games-For-The-Wii-For-Fun-And-Profit strategy.
So basically he wants all games to be some some sort of challengeless interactive movie or something?Keane Ng said:Heavy Rain Dev: "Let's Stop Making Games For Kids" The reason games are so far behind in the storytelling department is "because we don't dare stop doing what we have been doing for 15 years...let's change some of the traditional game conventions that we have had for 15 years that we take for granted, like, you cannot make a game if there is no ramping, if there is no game over, if you don't progress in difficulty, etc."
Someone I agree with finallylevel250geek said:I've said it before, I'll say it a hundred times:
If I want story, I'll read a book or watch a movie. I play games for game play mechanics; to engage in a social activity, or to stimulate the puzzle-solving parts of my brain. Story, characters, emotion: the potential is there and should be explored, but it should be secondary. Mechanics come first.
I'm upset that some developers seem intent on making games a primarily narrative driven experience, as opposed to a game play experience with narrative elements. Follow that road long enough and we'll be playing interactive movies composed entirely of QTEs.Jumplion said:I probably misread your post or got the wrong vibes out of it, but you seem like you think it's a bad thing that gaming is trying to get a deep and meaningful story out to the public.
I suppose in that sense, Moviebob has a point. However the way he was coming off to be as "catering to the younger audience" was that you needed the vast variety of crap that you see in manga with the school girls and " ^o^ " stuff. To me he seemed to say "you need to cater to the younger audience" and that to me seemed that he wanted them to make those cheap cute n' cuddly crap.Avida said:Condense
Frankly, I don't see too much of a problem with that. If loads of QTEs are the first of many steps to make story and gameplay combine seamlessly, then I say go for it. Many people say that Gameplay and Story, compared to Graphics, are the two most improtant ingredients in a game. If the story is amazing, it could make up for gameplay. If the gameplay is amazing, it could make up for a crappy story. The graphics (or as I like to call them, "visuals") add even more to that game.level250geek said:I'm upset that some developers seem intent on making games a primarily narrative driven experience, as opposed to a game play experience with narrative elements. Follow that road long enough and we'll be playing interactive movies composed entirely of QTEs.
And the fact that they are supposedly not doing the whole crazy plot thing in Heavy Rain revalidates(?) it.Tunahead said:THEY'RE GAMES. Why would you want to take them seriously? Is the concept of FUN really something that needs to be dissected and analyzed? God, what is wrong with you, David Cage.
Nothing will ever revalidate anything David Cage does after Indigo Prophecy. That game was as bad as three Daikatanas.Jumplion said:And the fact that they are supposedly not doing the whole crazy plot thing in Heavy Rain revalidates(?) it.
I kind of lost you at the point where you arbitrarily defined "fun" and "enjoyable" as two completely different things.Jumplion said:Quite frankly, I do not like this viewpoint as to somehow games are only meant to be "fun". Sure, games are meant to be enjoyed just as movies and books are. But not all movies and books, such as documentaries or true-story movies, are "fun" so much as they are "enjoyable" and give the person an experience.
Prediction: You will be saving the world in Heavy Rain. I made this prediction through the scientific process of looking at the plot of every videogame ever made and noticing two things: First, they all suck. Second, they are ALL about saving the world. There may be a connection between these two points, but I'll write another wall of text about that later, perhaps.Jumplion said:So, God, what's wrong with you, Tunahead? Don't you want gaming to, you know, grow?
I heard quite the opposite of Indigo Prophecy/Fahrenheit, especially from the Escapist here. Everyone I see seems to love it though I have not played it myself.Tunahead said:Nothing will ever revalidate anything David Cage does after Indigo Prophecy. That game was as bad as three Daikatanas.
Look at the Sessler's Soapbox link I gave you if you havn't, Sessler says it very well. There are plenty of serious documentaries and books on horrific events in history and none of them are exactly "Ho ho ho! I'm having so much fun reading this suffering book!" but they are enjoyable to read and experience. Two different contexts with two different words, regardless of actual definition.I kind of lost you at the point where you arbitrarily defined "fun" and "enjoyable" as two completely different things.
I can name plenty of games wherey ou didn't "save the world".Prediction: You will be saving the world in Heavy Rain. I made this prediction through the scientific process of looking at the plot of every videogame ever made and noticing two things: First, they all suck. Second, they are ALL about saving the world. There may be a connection between these two points, but I'll write another wall of text about that later, perhaps.
I'm not holding my breath either, don't get me wrong, Heavy Rain could suck 3 donkey's asses from the moon and back all at once. But I am hopeful that it will at least do something for the storytelling of games.My point here is that while it would be awesome for videogames to grow, I wouldn't hold my breath for David Cage to pioneer such growth, mainly because Indigo Prophecy made games regress, if anything. You had zero control on your character. If you saw one person with good reflexes playing one of the endless Simon Says segments, you pretty much saw the only way the segment was going to progress no matter what other person with similar reflexes played it. Indigo Prophecy was on rails probably moreso than any other game I'd ever seen.
And aside from the 1st one, I completely agree with you here. Making better stories for games isn't going to be easy, but nobody ever said it would.In my opinion, real growth for games at this time would come from five things:
1) Stop with the saving the world already. Nobody cares. When your storyline centers around saving the world it just makes me think that you didn't have the slightest bit of confidence in your characters being compelling, so you made a "The stakes are higher than ever before! Save the entire world from destruction! You care about the whole world being destroyed even if you don't care about the main characters, right?" scenario to compensate. Interesting main characters could easily even carry a story about something completely mundane, like small scale highschool drama. Which incidentally reminds me that Bully is the only good game Rockstar ever made. Man, that was a good game.
2) Invent a new gaming genre. We could do with some more variety.
3) As hard as it apparently is, focus on making good-looking hair with current generation graphics. I know that might seem like a ridiculous suggestion for more varied games, but it seriously opens up a lot of new possibilities. And by possibilitied I mean main character possibilities, because current gen gaming systems are only capable of making extremely short hair look good, and therefore we mostly just get angry space marines and butch man-hating action girl protagonists. That's not generic and boring at all, no sirree! Meanwhile people with hair are neglected because current generation gaming systems make any hairstyle over an inch long look like a toupee made of concrete. Somebody needs to do something about this RIGHT NOW.
4) Better AI. AI is terrible in current gen games. Somebody needs to do something about this, because I am having a hard time getting immersed in a game or caring about my traveling companions when they keep running into walls and prancing in the meadows with some butterflies while a crazed murderer is sawing my face off.
5) A completely new way of telling stories in videogames. This is probably the hardest thing to ask of game developers, but I seriously think this is the most important thing. Why? Because games are pretty much the only medium of story-telling that is interactive. And quite frankly, the stories games tell haven't adjusted to that. Every story in a videogame at this time is basically a play or a movie script or a rough draft of a book that's just been crammed into an interactive medium, and it shows. You can do what you like, in theory. But the game still calls the shots on where you go and who you interact with, and what method of interaction you use. In heavily story-centric games this usually means you get a cutscene telling you to find the red dot on the minimap and center your crosshairs on it and hold down the fire button until you're "rewarded" with another cutscene. That's not rewarding gameplay, because it isn't gameplay. Fun gameplay is its own reward! So just make stories that complement gameplay instead of sabotaging it, already!
Bah, I bet I understood this quicker than you did while I'm probably younger than you!Zeeky_Santos said:I am so glad that I am one of the few people of my age who understand complicated and "adult" plot elements. take that you dumb ass teenagers who won't "get this". all hail those of superior intellect.
On a totally srs note right now, there is a difference between being "complicated" and being "adult" which I do agree with you on that.Zeeky_Santos said:noooo, I'm gonna at the ripe old age of 20.Jumplion said:Bah, I bet I understood this quicker than you did while I'm probably younger than you!Zeeky_Santos said:I am so glad that I am one of the few people of my age who understand complicated and "adult" plot elements. take that you dumb ass teenagers who won't "get this". all hail those of superior intellect.
Take that you old man! OOOOooooooooooooohhhhhhhhhhh!!