Hitman Dread said:
Sound and music work with films, not against them.
Cutscenes work with games, not against them.
Edit: Should probably add more...
Sound can work against a film. A poorly chosen sound effect, a badly directed score of music, things like that? That works against it.
Similarly, bad cutscenes can work against a game. Lengthy, poorly directed, poorly acted ones are a detriment. Good cutscenes, ones which add to the experience and the story, obviously work with the game.
So what it comes down to is "Your opinion of what constitutes a good cutscene." Unless you're extreme in your views, they probably don't reach "NO CUTSCENES EVER".
To everyone who derides cutscenes in games, I ask you this: How would you provide the story in beat 'em ups (such as BlazBlue)
without using cutscenes?