Jennacide said:
It's good to know Del Toro isn't big on cutscenes either, as I've grown to hate them because of how much they get thrown at us lately, especially by fucking Square-Enix. Seems fitting he's talking to Ken Levine, who prefers the style of active scenes, much like Valve does, where you rarely lose control of what you're looking at or doing.
Also, edit that post, nobody cares about Casavin's work at Gamespot, point to his recent work on the gem that is Bastion.
However there are games like Kingdom Hearts that need Cutscenes. And when I say cutscenes, I mean cutscenes that aren't too long and give one hell of a climactic finish that tears at your heart strings.
Cutscenes like Devil May Cry or Sonic Generations are needed, because despite the fact that you were engaged as that character, you have to stop and realize that they are established characters who you may not always be immersed with in their cutscenes, because their persona has been mapped out already. YOU ARE NOT THEM! Thus no need for such an extreme method of show not tell.
STORY COUNTS TOO!
Jesus Moses Christ people! It's like a bandwagon for the hate of cutscenes just formed right when Del Toro made that statement. Almost as bad as Movie Bob or Yahtzee Extremist fans.
I personally like cutscenes because they give an explanation depending on the content or the quality of the game.
Plus in a game like Ninja Gaiden or Devil May Cry where your thumbs will be aching like a *****.
A Cutscene is very welcome every now and then.
[HEADING=2]In Short:
Del Toro is raging a bit too harshly on cutscenes[/HEADING]