I can't wait for Wasteland 2: Enchanced Edition and Wasteland 3 either.Theminimanx said:Looks like Fallout 3 with more colour. Can't wait for the Obsidian spinoff.
I can't wait for Wasteland 2: Enchanced Edition and Wasteland 3 either.Theminimanx said:Looks like Fallout 3 with more colour. Can't wait for the Obsidian spinoff.
What do you think inXile are, CD Projekt?Naqel said:I can't wait for Wasteland 2: Enchanced Edition and Wasteland 3 either.Theminimanx said:Looks like Fallout 3 with more colour. Can't wait for the Obsidian spinoff.
It's why Deserts work better than... east coast. Deserts in their own right are incredibly beautiful, and have a lot of aesthetic diversity. They also work well with garbage being thrown on it. There are also a lot of other places in America where you can have dilapidation from an apocalyptic event that I think would be better than more drab destroyed city on the East Coast. Vegas worked because I feel desert works much better as a filler aesthetic than green wastes, it also had a lot more character to the map despite I think it was overall a smaller map. Fallout 3 was just drab... and I really hope 4 is not as bad.BloatedGuppy said:I'm torn on the subject of color. On the one hand, post-apocalyptic wastelands do not handle visual differentiation well, and after 5+ entries in the series now I can see why people find yet another smashed city block kind of monotonous. On the other hand, lush vegetation or vivid and colorful locales doesn't really say "Fallout" to me in the slightest. You can get so far with Neon and decorative flair but there needs to be some Wastelandy vibe or the game is going to feel divorced from its legacy.The Material Sheep said:OT though... I really really wish Bethesda would leave the fucking east coast. It's just does not have as interesting of topography as the west coast or other places in the States. After playing New Vegas, Fallout 3 just felt like it was just a big greenish wasteland with a garbage heap thrown over some parts.
To be honest, the graphics do look dated and the animations are Bethesda levels of stilted. And the palette is a bit too colorful for a Fallout game. But color filters are a bad word nowadays so I guess the latter is not a valid complaint.Li Mu said:This looks terrible. The engine is clearly old and the graphics suck.
I bet it will be filled with glitches and I can see from the trailer that the plot makes no sense. What a waste of time!
joke. I just thought I'd try and get in a few nonsensical comments before others do it for real.
If they do have a voiced character, I'm against it. I'll forgive 'em if they allow us to turn it off, or he actually says what the dialogue says unlike Shepard, the amount of times I facepalmed when I picked a dialogue option and that Space Canadian said something completely different has left a permanent imprint on my head. On the Gamebryo thing, it's most likely on the "unique" engine Bethesda made for Skyrim seeing as gamebryo went bankrupt or what have you, or maybe it's the Wolfenstein engine, a guy can dream.Ishal said:A voiced main character... eh... eh...
I'd rather not, thank you. Didn't do much for me in Mass Effect. Waste of time, imo.
As for everything else. Even though I love New Vegas, and only liked FO3, and Bethesda isn't exactly perfect. They're still great games and fun worlds to explore. I'll probably like this. Wonder if it's still in the gamebryo engine. That might be a deal breaker for some.
At this point it's less the tech limitations of the consoles and more so the amount of time it takes an artist to actually create an asset at the resolutions we are working with. If we want the same variety we had in the mid 2000s while still having the pixel density of today, stuff is just going to take a lot longer to produce. That and space.hentropy said:The graphics could be better. I know it'll get modded, but I'm just saying. I hope the limitations of the consoles didn't hold them back too much already...
Even though it was Boston (potentially some other places, who knows) it didn't underwhelm me too much, the style seems like it has gotten a much-needed revamp without sacrificing what made Fallout Fallout. If anything the style seems a wee bit closer to the originals.
Says you, Gup. I personally like the gormless mute that I can inhabit without any distractions. That's better than the Shephard way of doing things.BloatedGuppy said:Ohhh are we actually getting a voiced main character?Ishal said:A voiced main character... eh... eh...
That'd be an improvement.
I'm hoping that if the character is voiced, that it just reads the lines of dialogue that we pick. That's all I ever really wanted in a voiced character in a game like this. Otherwise, it's pretty much what I both wanted and expected: more of american wasteland as a vault-dweller.the7ofswords said:Voiced Character? Who says? Just because a character speaks a line in a trailer? That's not much to go on.
I'm not completely against it, but if they do have a voiced character, they'd damn well better have some choices. And there had better be some female choices.
I hope to hell they aren't taking character customization out!
This is my thought as well. Not only that, but we're piloting a character we create through the world. That's likely the case. With Shepard it made a bit more sense. Everyone's Shephard was different, sure. But in the end we're all playing Commander Shepard. Same deal with Geralt. Stuff like that being voiced? Okay, sure.Willy Rogers said:If they do have a voiced character, I'm against it. I'll forgive 'em if they allow us to turn it off, or he actually says what the dialogue says unlike Shepard, the amount of times I facepalmed when I picked a dialogue option and that Space Canadian said something completely different has left a permanent imprint on my head.
Well it's been 5 years since NV and 7 since FO3, I understand they probably waited until they knew what the current-gen consoles would be like before really doing the hard development. It's no surprise that it's harder to have these big-open world games "fit" on consoles, but when it gets to the point that it barely looks this-gen? I mean, it certainly looks a lot better than FO3/NV so that certainly helps. I might be judging it too harshly right now considering it's hard to tell what is and what is not actual gameplay or world scenes.Colt47 said:At this point it's less the tech limitations of the consoles and more so the amount of time it takes an artist to actually create an asset at the resolutions we are working with. If we want the same variety we had in the mid 2000s while still having the pixel density of today, stuff is just going to take a lot longer to produce. That and space.hentropy said:The graphics could be better. I know it'll get modded, but I'm just saying. I hope the limitations of the consoles didn't hold them back too much already...
Even though it was Boston (potentially some other places, who knows) it didn't underwhelm me too much, the style seems like it has gotten a much-needed revamp without sacrificing what made Fallout Fallout. If anything the style seems a wee bit closer to the originals.
Seems like there's no way to resolve this amicably.Ishal said:Says you, Gup. I personally like the gormless mute that I can inhabit without any distractions. That's better than the Shephard way of doing things.
I'm here to pilot my created character through the world. The world is what matters. The places, the factions, the characters. All the other characters can be voiced, and should be. But I'm tired of the voiced protagonist trend especially if it's a dialogue wheel or short quipy statements, then the character says something completely different anyway
...BloatedGuppy said:Seems like there's no way to resolve this amicably.
Meet me at Deadman's Gulch. First person to hit the brakes loses. Fappy can drop the flag.