Being able to climb ladders sounds just as far fetched as having proper cloth physics on clothing, no more glued on dresses and trench-coats would be nice.
Man, I agree with you, but I love the idea of being a very literal wanderer, with your home being a truck or something. I wouldn't really want it to be a battle truck, at least not until later, so you could still have dangerous encounters in the thing. Imagine trying to outrun deathclaws as they tear the shit out of your car.King_Julian said:I dont want vehicles put into the game i think adds to the feel of the game having to walk for miles in the dangerous wasteland for miles to get from place to place. I rarely use the fast travel system in these because of this reason. I think this time around i might even try hardcore mode. "COS IM A REBEL"Lil_Rimmy said:Snip
Oh but didn't you hear?gmaverick019 said:the only thing I'm extremely cautious about with this is...paid mods, the wording they used when they got rid of them made it HIGHLY probable it was going to make a comeback with a new release game, and what game is good as ever as fallout 4 to force choke people into paid mods. So I'll probably be waiting until after release unless they announce beforehand they won't be doing paid mods with F4
That's nice? I suppose you mean something about graphics? Here's the thing, how expensive was Crysis to make? Take also into account that alot of computers couldn't run it at max settings when it was released, even some really high end stuff (within most people's budget anyways).Asclepion said:By the way, Crysis was released in 2007.
eh I got into the discussion pretty heavily when steam tried to implement this, so I won't start it again since there are a few users on here who were on the complete opposite side of my position, but I just don't want to support a game that implements it the way steam did a while back, which is why I hope they'll be coaxed into answering that question before fallout 4 is released, otherwise I'll just avoid it for a while until it's on a cheap sale.Atmos Duality said:Oh but didn't you hear?gmaverick019 said:the only thing I'm extremely cautious about with this is...paid mods, the wording they used when they got rid of them made it HIGHLY probable it was going to make a comeback with a new release game, and what game is good as ever as fallout 4 to force choke people into paid mods. So I'll probably be waiting until after release unless they announce beforehand they won't be doing paid mods with F4
Without pay, modders are subjected to literal SLAVERY because work without pay is always slavery (NO, don't think about it, LISTEN AND BELIEVE) and you wouldn't want to be pro-slavery, would you?
Some pretentious git on the internet told me so, so it must be true!
The dog was good, but that dude walking at the end was very stiff.Areloch said:I'm in heavy agreement that the weakest part of Bethesda games currently is their animation system. They make small iterative changes with each game, but really they need a massive jump to even catch up to the current standard. The smoothness of the dog's animations provides a little hope, but we'll have to see if that's applied to all characters, or just the dog.blackrave said:Graphics are ok (Skyrim level is ok)
BUT
animations, Animations and ANIMATIONS DAMMIT!!!
Better geometry and colision detection, no invisible walls or fake surfaces (even in places where noone ever could get- there were numerous times when I wore jetpack in FO3, tried to get to vantage point on roof and found out that there is no solid roof)
And animations.
Also taking few notes from SkyUI would be great.
Also, did I mentioned animations?
P.S. Voiced character is interesting thing to experiment with (even if that would make modding even more restrictive)
P.P.S. And last but not least- animations.
I'll give you color, but other than color, they DO look the same. They're going for the same atmosphere using the same method to the same effect. And seeing how I modded Fallout 3 to be less green, I really don't see a difference between what I played and what's being advertised.Areloch said:The exact same?lacktheknack said:I feel like I'm being trolled. I'm told the new Tomb Raider trailer looks like crap, and THIS is somehow the second coming of Jesus?
It's aesthetically/thematically the exact same as the last game. I had enough Fallout 3 when I finished Fallout 3!
image snips
Can't help but disagree. There's a very sizable gulf in quality, and the apparent allowance of the full range of color rather than massive amounts of desaturation and color correction from New Vegas and 3 means they look very much different.
Well, if we're going to say mods are a valid point, then why would it be hard to believe that a modded version of this wouldn't look superior to a modded fallout 3. 4's engine clearly can already handle better baseline textures than 3 came with, and mods will inevitably push those even further comparatively.lacktheknack said:I'll give you color, but other than color, they DO look the same. They're going for the same atmosphere using the same method to the same effect. And seeing how I modded Fallout 3 to be less green, I really don't see a difference between what I played and what's being advertised.Areloch said:The exact same?lacktheknack said:I feel like I'm being trolled. I'm told the new Tomb Raider trailer looks like crap, and THIS is somehow the second coming of Jesus?
It's aesthetically/thematically the exact same as the last game. I had enough Fallout 3 when I finished Fallout 3!
image snips
Can't help but disagree. There's a very sizable gulf in quality, and the apparent allowance of the full range of color rather than massive amounts of desaturation and color correction from New Vegas and 3 means they look very much different.
Oh I know, mate. I know.gmaverick019 said:eh I got into the discussion pretty heavily when steam tried to implement this, so I won't start it again since there are a few users on here who were on the complete opposite side of my position,
Definitely with you there....but I just don't want to support a game that implements it the way steam did a while back, which is why I hope they'll be coaxed into answering that question before fallout 4 is released, otherwise I'll just avoid it for a while until it's on a cheap sale.
It would be kinda funny if remaining world would be mostly utopian societies.Halyah said:The thing with europe is that going by what I've seen in the lore then it was never nuked and the only places that saw nuclear bombs dropping in that region was the middle east. All it did was basically tear itself apart via conventional war. Though I suppose a game set in europe would retcon that. I know I'm extremely curious about what happened to Norway given the oil we sit on(which I assume ran dry somehow given the war was over the middle easts oil wells) and all the thorium we're sitting on(which would be -extremely- valuable in a world where nuclear fuel is in much more demand due to oil going bye bye).
The only thing that can be said for certain is that large parts of the world must've gone un-nuked or there'd be no vegetation left to produce oxygen(that and who'd waste nuclear bombs on the amazon? or the vast uninhabited parts of Russia? Or the basically uninhabited mountains in northern europe?). If anything the lack of an explanation for the rest of the state of the rest of the world is rather weird since most countries weren't even involved in the war between China and USA(no european country was even in a state where they could do -anything- about it).
Europe was torn apart by the resource wars and most member states left the Union/Commonwealth. Britain is implied to have survived as a nation state with Scotland still existing (You actually encounter a Scottish traveler in the series who doesn't appear to be a vault dweller)Halyah said:I doubt thats the case and it'd be rather silly if it was. Granted fallout has always been a tad silly. That said I always got the impression that the conventional warfare used in the resource war and the subsequent infighting amongst the dissolved European Commonwealth(pseudo-EU) trashed the european countries so hard that it'd take a -long- time to recover when the nuclear fallout began to spread across the globe and generally make the climate turn shittier. That said there's still the open questions of what happened to Africa, south america and parts of central america(Mexico is implied to have been nuked in Honest Hearts).blackrave said:It would be kinda funny if remaining world would be mostly utopian societies.
Why nobody helps USA?
1.Most people don't really care about US or China because these fuckers killed each other.
2.Those who tried, were eaten by deathclaws or killed by supermuties.
Or to put it like this: Europe is probably busy with old habits and the knowledge of no oil to get anywhere would be common knowledge. With the USA and China nuked into near oblivion, they'd be worthless in terms of other resources anyway insofar as people living on another continent cared.
Most of all that.... I really wanna know what happened to Norway! I know why its never touched on since its assumed all oil ran out and the thorium discoveries happened after F3 was released anyway(plus I'm surprised whenever anyone outside of europe even remembers we exist xP).
It is like that on the west coast, mainly California, New Vegas is pretty much empty because it's supposed to be like the frontier of the old west. Really they just keep setting it in wastelands because that's core to the series, surviving in the nuked out inbetween. Honestly i'm hoping Boston is kind of like Mega City One from Judge Dredd.sorsa said:Looks like Fallout 4 doesn't intend to reinvent the wheel. It would be cool if we mo.ved ahead in the Fallout timeline to a time when they've started rebuilding some of civilisation, cities that are no longer emergency makeshift shelters, but advanced like Vault City from FO2.
Rustic tincan towns in seas of sand settings are cool too, but start to get repetitive by now.
Agreed, tincantowns are sort of losing their charm on me toosorsa said:Looks like Fallout 4 doesn't intend to reinvent the wheel. It would be cool if we mo.ved ahead in the Fallout timeline to a time when they've started rebuilding some of civilisation, cities that are no longer emergency makeshift shelters, but advanced like Vault City from FO2.
Rustic tincan towns in seas of sand settings are cool too, but start to get repetitive by now.