Highguard; Geoff, are you high?

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Worgen

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Whatever, just wash your hands.
One one hand that might put the industry in a bit of a crisis. On the other hand we're well rid of the influance of the investor class
I wish. I do wonder what would happen if we got rid of the money market and just made it so stock was dividend based. Oh well, not like thats feasible at all.
 
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FakeSympathy

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See, this is exactly why Concord failed! History repeats itself.

You guys could've NOT announced the game before it was ready.

You guys could've NOT released dev diaries and lore videos AFTER the game was launched

You guys could've NOT launched the game as "full release" and hold alpha/beta tests

You guys could've NOT been full of yourself, and instead take some slices of humble pie,and acknowledge the game's shortcomings.

But fuck me, as long as it's a passion project of yours, we should all be supporting, right? /s
 

CriticalGaming

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See, this is exactly why Concord failed! History repeats itself.

You guys could've NOT announced the game before it was ready.

You guys could've NOT released dev diaries and lore videos AFTER the game was launched

You guys could've NOT launched the game as "full release" and hold alpha/beta tests

You guys could've NOT been full of yourself, and instead take some slices of humble pie,and acknowledge the game's shortcomings.

But fuck me, as long as it's a passion project of yours, we should all be supporting, right? /s
It's like that Principal Skinner meme.

"I'm I wrong? No it's the children who are wrong."

PCgamer just dropped another article blaming the gamers for this but it's like....dude your game sucked, you have over 1 million peak players and nobody liked it so they left. You can't tell us that people didn't give your game a shot because they absolutely did, and it turns out your game was an embarassment.

It isn't gamer's jobs to make a game successful or even to like a game. It's the developers job to make a game that people want to play. You can't blame the customer because your product wasn't satisfactory.

 

BrawlMan

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PCgamer just dropped another article blaming the gamers for this but it's like....dude your game sucked, you have over 1 million peak players and nobody liked it so they left. You can't tell us that people didn't give your game a shot because they absolutely did, and it turns out your game was an embarassment.
Not the first time PC Gamer blamed the gaming audience for something that wasn't their fault. It definitely won't be the last time. I've noticed p c gamer tends to do this, once it's a game they care about or rooting for. When it's not, then they suddenly look the other direction or play "preaching to the choir".

Clicking that link gives me a "This page is not supported. Go to the author's profile in the newest version of X to view the content".

I'm on their fucking website. My fault for clicking on Nazi software, I suppose. Shouldn't have done that.
I don't even bother with twitter, unless it's video footage from somebody I trust or a screenshot.


See, this is exactly why Concord failed! History repeats itself.

You guys could've NOT announced the game before it was ready.

You guys could've NOT released dev diaries and lore videos AFTER the game was launched

You guys could've NOT launched the game as "full release" and hold alpha/beta tests

You guys could've NOT been full of yourself, and instead take some slices of humble pie,and acknowledge the game's shortcomings.

But fuck me, as long as it's a passion project of yours, we should all be supporting, right? /s
ALL YOU HAD TO DO WAS BELIEVE,@FakeSympathy! WHY DIDN'T ANY OF Y'ALL BELIEVE HARD ENOUGH! BELIEEEBBEghgggggaaahaahhaaa!/sarcasm
 
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Hades

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But fuck me, as long as it's a passion project of yours, we should all be supporting, right? /s
I don't even think it ever was a passion project. More something forced from up top because some investor dude heard live service were super duper popular a few years back. Of course the devs can't admit that in the open.
 

Dwarvenhobble

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Yay, you did it, you helped whine them to death. Now no one will ever make another game like that again.
I apparently put 17 hours total into Highguard.

Can companies, especially indie ones, stop making live service shooter titles. Hell Multiplayer titles are becoming space now. I've seen so many fail and so many "This time we'll do it" hell I've spoken to devs in person and they were all about how their game would be different etc.

It's amazing watching companies chase this stuff because if it hit it could get massive but it almost never hits now. How many dead games is it going to take? "Oh people Whined it to death" ok so why did so so many others die? Ones that weren't whined to death? Remember The Darwin Project? No How about Battleborn? Lawbreakers? Evolve?

Highguard's death was inevitable, it was less polished than Evolve and had the same feeling of lack of progression but also it wasn't deep enough to create skill progression either.

From an investor perspective it sounds like they are pulling out of traditional games and betting on weird ai stuff.
It's what I call bubble investors.

It happened with comics and the speculator boom with investors flocking to comics back in the day because sales were up because old comics with significance were selling so speculators were buying them and so investors were investing in comic companies because line was going up.

Covid saw a big boom in the industry investment wise because people were stuck inside with nothing else to really do so people were buying and playing games. No they're not and investors were all investing hoping some studio would make the next fortnite so everything was trying to be a PVP shooter title because if it hit it could hit big but because it's bubble investors they don't want a studio to build a sustainable long term portfolio of titles to bring in money they want all the money ASAP which means hooking in Whales who will spend $100s on a title not just

Then why is one of the most popular porn games about fembois serving coffee?
Is it?

I though the most popular was technically Subverse due to it's massive Kickstarter success.....
I'm getting a little sick of the holier-than-thou attitude from certain sectors lambasting people for not tonguebathing "the next indie darling" and throwing all our money at it because "your negativity is hurting the industry". This is business, not charity.
Honestly, I've been sick of it for years because it's been happening for years. I swear it's so they can make excuses investors will be too polite to call them on "Oh it's the fault of awful toxic people you're not a toxic person so can't blame us right Mr big investor" type of shit.
 

FakeSympathy

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meiam

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I gotta figure, every dev who work on one of these hero shooter must have known it was coming. Like, you see all the other one coming out and dying almost right away, and you know what's going to happen as soon as it release. I can see the publisher being all out of touch exec, probably hiring some consultant telling them that overwatch made zillions bucks so they just have to make another one to make zillions too. But the dev themselves, they must have some understanding of the industry and understand that its like 5-10 years too late at this point. Kinda like all those WOW killer that would come out every month and die six month later.
 

CriticalGaming

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I gotta figure, every dev who work on one of these hero shooter must have known it was coming. Like, you see all the other one coming out and dying almost right away, and you know what's going to happen as soon as it release. I can see the publisher being all out of touch exec, probably hiring some consultant telling them that overwatch made zillions bucks so they just have to make another one to make zillions too. But the dev themselves, they must have some understanding of the industry and understand that its like 5-10 years too late at this point. Kinda like all those WOW killer that would come out every month and die six month later.
I wanna believe that this is the case, but then you read statements from the creative leads on these teams and I think that they thought they were making the next hot thing that would blow the world apart.

Part of art and making art is really thinking you are making something great otherwise why are you doing it. Sure when you're on a team and it's just a job it might be a bit different, but if all the bosses around you are hyping it all up then I think a lot of people start drinking the Kool-aid so to speak.

Maybe they knew, people on the Concord team spoke out against "toxic positivity" where they couldn't say anything bad or give criticism of the game at all, and a lot of them knew it was gonna be DoA.

It's hard to tell and it might just depend on the studio at the time because if i was part of a team making something i knew would be shit, I would have my resume on Linkdin before the game's first trailer even drops.