Yay, you did it, you helped whine them to death. Now no one will ever make another game like that again.
I apparently put 17 hours total into Highguard.
Can companies, especially indie ones, stop making live service shooter titles. Hell Multiplayer titles are becoming space now. I've seen so many fail and so many "This time we'll do it" hell I've spoken to devs in person and they were all about how their game would be different etc.
It's amazing watching companies chase this stuff because if it hit it could get massive but it almost never hits now. How many dead games is it going to take? "Oh people Whined it to death" ok so why did so so many others die? Ones that weren't whined to death? Remember
The Darwin Project? No How about
Battleborn?
Lawbreakers?
Evolve?
Highguard's death was inevitable, it was less polished than Evolve and had the same feeling of lack of progression but also it wasn't deep enough to create skill progression either.
From an investor perspective it sounds like they are pulling out of traditional games and betting on weird ai stuff.
It's what I call bubble investors.
It happened with comics and the speculator boom with investors flocking to comics back in the day because sales were up because old comics with significance were selling so speculators were buying them and so investors were investing in comic companies because line was going up.
Covid saw a big boom in the industry investment wise because people were stuck inside with nothing else to really do so people were buying and playing games. No they're not and investors were all investing hoping some studio would make the next fortnite so everything was trying to be a PVP shooter title because if it hit it could hit big but because it's bubble investors they don't want a studio to build a sustainable long term portfolio of titles to bring in money they want all the money ASAP which means hooking in Whales who will spend $100s on a title not just
Then why is one of the most popular porn games about fembois serving coffee?
Is it?
I though the most popular was technically Subverse due to it's massive Kickstarter success.....
I'm getting a little sick of the holier-than-thou attitude from certain sectors lambasting people for not tonguebathing "the next indie darling" and throwing all our money at it because "your negativity is hurting the industry". This is business, not charity.
Honestly, I've been sick of it for years because it's been happening for years. I swear it's so they can make excuses investors will be too polite to call them on "Oh it's the fault of awful toxic people you're not a toxic person so can't blame us right Mr big investor" type of shit.