Is that really what she says? Wow. Jeez if you're trying to make a PSA about domestic violence don't make the victim someone people want to hit.Haz88 said:I guess it helps to be able to speak Danish, so here's a little help.
The game starts with the girl supposedly coming out from a party, some music in the background.
She tells that she's had the time of her life talking and dancing with a bunch of people.
Silence as if the player is saying something.
She gets upset and says that you can't dictate who she wants to dance with.
First hit.
She calls you weak and a loser.
Second hit.
She continues calling you a bastard with a small dick and so on.
More hits. At one time she said "the only time you feel like a man is when you're taking me from behind while I scream "No"".
Game ends and a Danish rapper (can't figure out which) says you're an idiot and you should get help and 2 links pop up directing you to some counceling sites.
Personally I think it's great. It shows some very real consequences to a very real problem, without your body and brain completely numb by alcohol. I think the trick with this game is to get people's attention before it gets out of hand. The "I hit you because I love you"-mentality.
Yes, but to portion out Americans when it also goes on in Germany, Australia, and plenty of even nuttier places is what makes me go 'whaaaa???'. I'd just go with "some people couldn't comprehend it". And yes, Fox News is a joke when it comes to video game news.....but then again so is the whole government of Australia.swaki said:have you read some of these comments? also i remember reading quite allot about a certain news station getting their knickers in a twist when ever any one did anything in a videogame, i did say some, not you.Cliff_m85 said:And "way to much for some Americans to comprehend"? Oh come off it.
The game has you strike a woman repeatedly.Doxcology said:How backwards can you get Denmark?
My playthrough must have been different, because I saw her crying. There are multiple loops after each hit, and I watched most of them before proceeding, so maybe thats it.Bourne said:Your post is precisely my reasoning for witnessing the content first hand. She in no way actually pleads for mercy nor is she at any moment sobbing. The only sense of significance is slight sniffs, akin to be on the verge of tears only after completion. During the abusive portion of the 'game' she is apparently insulting you as Haz88 explained.
Correct my assumption if I am mistaken however I am under the impression you are insinuating real life and curiosity upon a 'video game' are within the same wave length. If such be true that is a bold accusation and undoubtedly false. My argument is the message portrayed is limited, if not entirely lost. Few who believe abusing their girlfriends is wrong will hold any concern upon a website calling them an idiot. In all honesty this 'game' is tame by comparison to what something such as GTA allows.
Edit: My apologies, code error.
I do horrible things in video games ALL THE TIME, though mainly to "complete the mission" but I know where the game ends.dmccune said:He did a horrible thing *in a video game*. I'm not confusing fantasy with reality. He simulated a horrible thing in a video game.Treblaine said:It's a video game.
It's not like there is an option to make her a cup of tea, you either keep hitting her or quit the game.
And no, he did NOT do a horrible thing, absolutely no one was hurt, he only simulated doing what WOULD be a horrible thing if it were real, and only did it because the game practically explicitly told him to. Don't mix up fantasy and reality.
It's like saying if you're watching a horror movie "Why don't you just pause the movie, then the monster won't ever kill the woman" but that's not the freaking point.
Your movie/game analogy is flawed. The whole point of the video game is to give the player control. The PLAYER is the one acting. In a movie, there are characters making the decisions. You might not watch it happen, but it still does. Right, there is no 'cup of tea' option, but there is a 'quit the game' option. If the player quits, *they* are not beating the woman anymore.
And saying 'the game told him too' is a cop out. The game is called "hit the *****" and you're given a pussy-gangsta meter and told how to slap. YOU THE PLAYER assumed that the woman was the ***** and you were to hit her. You continued to do this EVEN AFTER SHE TELLS YOU TO STOP. The game is telling you to stop and that what you're doing is wrong, BUT YOU KEEP DOING IT. Why? Because you want to fill the gangsta meter up.
Christ, do a little self-relection now and then.
edit: and after seeing the Danish response above, I think I was pretty close-on in my analysis.
I think the point of the game was to show people that beating your wife/girlfriend is bad. Yet the game fails at this because at the end all you get is a "100% idiot" slap on the wrist. IMO it does a bad job of portraying it as negatively as it should be.Cliff_m85 said:The game has you strike a woman repeatedly.Doxcology said:How backwards can you get Denmark?
The game portrays the beating in a negative light.
The game's point was to stimulate discussion on the topic of abuse.
We are discussing the topic of abuse.
The game did what the programmers wanted it to. Yet again, I must repeat, it's just a game.
And such is the idiocy of the apparent message and reason it fails to compute. This is a simulation as previously stated with no actual ramifications for your virtual actions. By closing the website I would not have been able to learn the full content, which by in large as mentioned prior is tame in comparison to television, video games and movies. In video games I may play the role of a human with a psychotic bloodlust who desires naught beyond the demise of an entire city. Fable, GTA, Saints Row all allow such action. Mass Effect, Jade Empire, Fallout 3 increase the significance by intentionally allowing the player the possibility to scheme the murder of an individual indirectly with dialogue options.dmccune said:He did a horrible thing *in a video game*. I'm not confusing fantasy with reality. He simulated a horrible thing in a video game.Treblaine said:It's a video game.
It's not like there is an option to make her a cup of tea, you either keep hitting her or quit the game.
And no, he did NOT do a horrible thing, absolutely no one was hurt, he only simulated doing what WOULD be a horrible thing if it were real, and only did it because the game practically explicitly told him to. Don't mix up fantasy and reality.
It's like saying if you're watching a horror movie "Why don't you just pause the movie, then the monster won't ever kill the woman" but that's not the freaking point.
Your movie/game analogy is flawed. The whole point of the video game is to give the player control. The PLAYER is the one acting. In a movie, there are characters making the decisions. You might not watch it happen, but it still does. Right, there is no 'cup of tea' option, but there is a 'quit the game' option. If the player quits, *they* are not beating the woman anymore.
And saying 'the game told him too' is a cop out. The game is called "hit the *****" and you're given a pussy-gangsta meter and told how to slap. YOU THE PLAYER assumed that the woman was the ***** and you were to hit her. You continued to do this EVEN AFTER SHE TELLS YOU TO STOP. The game is telling you to stop and that what you're doing is wrong, BUT YOU KEEP DOING IT. Why? Because you want to fill the gangsta meter up.
Christ, do a little self-relection now and then.
edit: and after seeing the Danish response above, I think I was pretty close-on in my analysis.
Am I mistaken or have you admitted to playing the game yourself and yet you criticize my playing? Hypocrisy thy name be known. You seemingly offered no heed to my preceding rebuttal in a proper review of the content requires witnessing the aforementioned content. If this were a movie, critics would be required to view what is portrayed, much as if this were a fully developed video game, those hired to perform tests must do as told otherwise their job is no longer their own.dmccune said:My playthrough must have been different, because I saw her crying. There are multiple loops after each hit, and I watched most of them before proceeding, so maybe thats it.Bourne said:Your post is precisely my reasoning for witnessing the content first hand. She in no way actually pleads for mercy nor is she at any moment sobbing. The only sense of significance is slight sniffs, akin to be on the verge of tears only after completion. During the abusive portion of the 'game' she is apparently insulting you as Haz88 explained.
Correct my assumption if I am mistaken however I am under the impression you are insinuating real life and curiosity upon a 'video game' are within the same wave length. If such be true that is a bold accusation and undoubtedly false. My argument is the message portrayed is limited, if not entirely lost. Few who believe abusing their girlfriends is wrong will hold any concern upon a website calling them an idiot. In all honesty this 'game' is tame by comparison to what something such as GTA allows.
Edit: My apologies, code error.
Anyway, no, that isnt my insinuation. What I'm trying to do is point out an analogy between what you do in the game and what abusers do in real life. Also, I don't believe this is directed at abusers, I think its more broadly directed at changing the cultural lifestyle which finds such abuse appropriate or acceptable (i.e. needing to control your *****).
The analogy is as follows.
IN THE GAME:
You start playing the game for whatever reason.
There is a pussy--->gangsta meter.
You beat up the girl and become more gangsta.
At some point, the girl is really beaten, has a bleeding nose, looks crying/near tears, overall pathetic (I actually found this hard to deal with... I found it extremely pitiful, your milage may very).
Yet, you continue to hit, because for whatever reason you want to see the gangsta meter hit 100%.
IN REAL LIFE:
People want to be gangsta for whatever reason. (Its cool I guess?)
Certain things are necessary to become more gangsta. (controlling your *****)
You control your ***** through physical violence.
You ignore the consequences of your actions as they relate to your girl.
You continue to beat your girl, because it is necessary to achieve the gangsta prestige you want.
In both cases, at some point, you're ignoring something profoundly disturbing, in pursuit of your goal (seeing what happens at 100% gangsta, being popular, etc). The game sets up an action-> reward system and lets you go, just like real life. And, just like real life, the value you place on the reward is entirely subjective. So, you value seeing what happens at 100% gangsta enough to continue to virtually participate in abuse. Just like in real life some people value being gangsta enough to commit real abuse. The problem is that being gangsta is percieved to include abuse... and therefore the gangsta culture needs to change/be destroyed.
Shall I offer you a medal, cookie or simply type [/thread]?Credge said:If anyone thinks this is effective you're an idiot. If anyone thinks this is a good idea you're an idiot.
This would be absolutely no different than a game where you shoot people and watch them bleed to death and, as you shoot more people, you get a Gangsta rating and then, once you fill the bar, you're a 100% Gangsta! Also, 100% idiot! OH THAT IS SO EFFECTIVE!
No, it's just meant to politicize something that doesn't happen as often as people would like to think. Like breast cancer.
Now yon mention it I can't think of a single "gangsta" hitting a woman. Calling her a ***** and going on and on about how amazing (and big) her ass is but most of the violence is aimed at men, particularly gay men with homosexuality being used as the most potent insult.dmccune said:My playthrough must have been different, because I saw her crying. There are multiple loops after each hit, and I watched most of them before proceeding, so maybe thats it.Bourne said:Your post is precisely my reasoning for witnessing the content first hand. She in no way actually pleads for mercy nor is she at any moment sobbing. The only sense of significance is slight sniffs, akin to be on the verge of tears only after completion. During the abusive portion of the 'game' she is apparently insulting you as Haz88 explained.
Correct my assumption if I am mistaken however I am under the impression you are insinuating real life and curiosity upon a 'video game' are within the same wave length. If such be true that is a bold accusation and undoubtedly false. My argument is the message portrayed is limited, if not entirely lost. Few who believe abusing their girlfriends is wrong will hold any concern upon a website calling them an idiot. In all honesty this 'game' is tame by comparison to what something such as GTA allows.
Edit: My apologies, code error.
Anyway, no, that isnt my insinuation. What I'm trying to do is point out an analogy between what you do in the game and what abusers do in real life. Also, I don't believe this is directed at abusers, I think its more broadly directed at changing the cultural lifestyle which finds such abuse appropriate or acceptable (i.e. needing to control your *****).
The analogy is as follows.
IN THE GAME:
You start playing the game for whatever reason.
There is a pussy--->gangsta meter.
You beat up the girl and become more gangsta.
At some point, the girl is really beaten, has a bleeding nose, looks crying/near tears, overall pathetic (I actually found this hard to deal with... I found it extremely pitiful, your milage may very).
Yet, you continue to hit, because for whatever reason you want to see the gangsta meter hit 100%.
IN REAL LIFE:
People want to be gangsta for whatever reason. (Its cool I guess?)
Certain things are necessary to become more gangsta. (controlling your *****)
You control your ***** through physical violence.
You ignore the consequences of your actions as they relate to your girl.
You continue to beat your girl, because it is necessary to achieve the gangsta prestige you want.
In both cases, at some point, you're ignoring something profoundly disturbing, in pursuit of your goal (seeing what happens at 100% gangsta, being popular, etc). The game sets up an action-> reward system and lets you go, just like real life. And, just like real life, the value you place on the reward is entirely subjective. So, you value seeing what happens at 100% gangsta enough to continue to virtually participate in abuse. Just like in real life some people value being gangsta enough to commit real abuse. The problem is that being gangsta is percieved to include abuse... and therefore the gangsta culture needs to change/be destroyed.