Quite frankly, some mediums are only GREAT in their original medium...
Star Trek was a great tv series... but the movies became very hit and miss.
The bigger problem is the translation from video game to FILM seems destined to fail because the story has already been told usually in a visually, exciting media arguably with scenes that would rival anything a movie could show. I mean, I've PLAYED Mass Effect... what else could they include in a Movie to make it better... In the video game version, I'm satisfied with Shepard because I MADE HIM. In a movie, they'd have to cast some actor, probably someone I don't like or who doesn't fit my idea of Shepard. Thats going to be a let down immediately.
Second, they would have to have Shepard make decisions that you would not have made if you were playing the GAME, and for a property based on a game that GAVE you the freedom of this choice, this would be a bad idea. It would be like the studio giving you a big middle finger by choosing what THEY would have done, putting it into a sort of "new Canon" where Shepard actually DID make that decision, instead of the one YOU made, robbing you of the feeling that the role was yours.
Thirdly, do we need it? I mean seriously? This reminds me of the first Final Fantasy movie, The Spirits within. Visually that movie was a Square-Enix fanboy's wetdream. But it illustrates the main problem with this sort of thing... Final Fantasy games are KNOWN for their fantastic visuals and cgi cutscenes... so a MOVIE comes off as being like a cutscene but without the payoff of being able to take control of a character afterwards.
How much better and how happier would people have been if FInal Fantasy Advent Children had been an ACTUAL sequel GAME to final fantasy VII? Keep all the characters, keep all the cutscenes, but break them up in between some side quests, a decent combat system that is an updated version of the materia system, and some text based dialogue to flesh out some of the nonsense, and it would have gone down a storm.
Star Trek was a great tv series... but the movies became very hit and miss.
The bigger problem is the translation from video game to FILM seems destined to fail because the story has already been told usually in a visually, exciting media arguably with scenes that would rival anything a movie could show. I mean, I've PLAYED Mass Effect... what else could they include in a Movie to make it better... In the video game version, I'm satisfied with Shepard because I MADE HIM. In a movie, they'd have to cast some actor, probably someone I don't like or who doesn't fit my idea of Shepard. Thats going to be a let down immediately.
Second, they would have to have Shepard make decisions that you would not have made if you were playing the GAME, and for a property based on a game that GAVE you the freedom of this choice, this would be a bad idea. It would be like the studio giving you a big middle finger by choosing what THEY would have done, putting it into a sort of "new Canon" where Shepard actually DID make that decision, instead of the one YOU made, robbing you of the feeling that the role was yours.
Thirdly, do we need it? I mean seriously? This reminds me of the first Final Fantasy movie, The Spirits within. Visually that movie was a Square-Enix fanboy's wetdream. But it illustrates the main problem with this sort of thing... Final Fantasy games are KNOWN for their fantastic visuals and cgi cutscenes... so a MOVIE comes off as being like a cutscene but without the payoff of being able to take control of a character afterwards.
How much better and how happier would people have been if FInal Fantasy Advent Children had been an ACTUAL sequel GAME to final fantasy VII? Keep all the characters, keep all the cutscenes, but break them up in between some side quests, a decent combat system that is an updated version of the materia system, and some text based dialogue to flesh out some of the nonsense, and it would have gone down a storm.