Eico said:
Jumplion said:
It's that we'll have to pay $60, full retail price for a game that will barely last a weekend.
But you're not paying for the time, you're paying for the enjoyment, right? Sure, like you said, more of a good thing is good, but I think my money is there for me to have fun. If it's five or fifty hours of fun, it's still fun.
And time can be used as a measurement for fun, at least a rudimentary one. $60 is not pocket change, gaming is a pretty expensive hobby, so people want to spend their money on something they know that they will enjoy and will last them a good while. If left with a decision between 3 similar games, a 5-hour "great" game, a 10-15-hour "good" game, or a 30-hour "meh/bad" game, most people would go with the 10-15 hour one simply because it's familiar to them and it gives them a decent amount of entertainment.
It's like paying $10 for an hour-and-a-half movie verses paying $10 for a two and a half hour movie. Sure, it doesn't really tell you much on how good the movie is, but it'd be pretty annoying to pay an equal amount for something that will last less. (Not sure if that analogy fits well...)
I get what you're saying - that you want a good length of time (whatever that is to you) for your money
For the record, depending on the type of game of course, I generally prefer 10-15 hour games. I usually take that long for "5-hour" games anyway since I like to take my time with most of my games, and usually go for the harder difficulty to put some "oomph" in my skillz.
..and I guess I'm making an example of you. I'm really sorry. I don't mean to pick at you. I just hate people equating their money to time and time alone. It's so... stereotypical of what outsiders think of gamers - that we are all shut-ins that use video games to escape life. If you complain about length, despite how fun it was for you, it sounds like you just want something to do instead of... life.
I don't see what you're apologizing over, you seem pretty calm and rational so far.
As far as I know, people don't explicitly equate money to time and time alone, it's just a factor. People want bang for their buck, and length can help determine if you got said bang. It's more of trying to spend money wisely because, again, gaming is a very expensive hobby compared to other hobbies. This is a factor that I think keeps developers from doing anything groundbreaking in that if they do anything that's too "foreign" or whatever to their target audience they won't be able to get that return.