Horribly wrong?

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Arrers

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Mar 4, 2009
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shophius said:
Thought Wind Waker would be brilliant because 'OMG IT'S SOOOOO CUUUUUUUUUUTE!!!111' My poor naive younger self. So disappointed...
Sometimes I feel like I'm the only person who liked that game.

This isn't really being horribly wrong, but I'd say Gears of War. I used to like it, but then I played Half-Life 2. that changed my opinion of what makes a game good.

EDIT: I just remembered; Oblivion. My friends hyped the game up for me, so I foolishly bought it, and I found it to be really boring (even if it did ahve Sean Bean in it). On the other hand I did quite like Fallout 3.
 

theklng

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May 1, 2008
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my preconceived judgments of games is that a game has to prove itself to me before i'll play it. just like food has to prove that it tastes good before i eat it- wait.
 

GodsOneMistake

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Jan 31, 2009
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I expected COD4 to just be another generic military based game boy was i wrong

I was also fairly dissapointed With Fallout 3 i don't know what it was maybe that constant empty waste land got to me but it lacked a certain magic that a game like oblivion totally had

And by magic i mean something special not like pew pew magic
 

MrSnugglesworth

Into the Wild Green Snuggle
Jan 15, 2009
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PeterDawson said:
Yeah, I didn't clue into how boring Spore would turn out to be.
This. I was like "F*ck yeah, Spore is gonna be awesome!" Then I played it to space stage, and I was quite disappointed.
 

similar.squirrel

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Mar 28, 2009
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Citrus Insanity said:
I thought Far Cry 2 looked awesome.

Other than that, I have pretty good judgment.
Same. That game ought to have been killed in development.
Also, I got very hyped about Fallout 3, and look how that turned out.
Otherwise, I've been lucky so far.
Bioshock, Mirror's Edge and Mass Effect have all been thoroughly amazing.
RE5 and GoW2, on the other hand, were awful. Good thing I only rented them for co-op.
 

tijuanatim

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Sep 24, 2008
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Far Cry 2, Mercenaries 2, and Star Wars Force Unleashed were disappointments.

But I was surprised at how much I enjoyed Saints Row 2, I bought it for $10 and am still playing it.
 

FallenRainbows

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Feb 22, 2009
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I thought "Too Human" would be amazing. Then I played the demo. crap death system, crap fighting system.
 

Sonicron

Do the buttwalk!
Mar 11, 2009
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Arrers said:
shophius said:
Thought Wind Waker would be brilliant because 'OMG IT'S SOOOOO CUUUUUUUUUUTE!!!111' My poor naive younger self. So disappointed...
Sometimes I feel like I'm the only person who liked that game.
Nope, you're not alone.
 

Tolly

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Jan 12, 2009
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Okay...

Silent Hill: Homecoming. I'd heard so much negative hype (Yahtzee, you're great m'friend even when I disagree with you) that I was convinced it was going to suck, but it was actually really atmospheric and gave me the creeping heebie jeebies. I think it would have been better received if it hadn't been called Silent Hill.

Phantasy Star Universe: Ambition of the Illuminus. Oh god, oh god oh god, my poor abused eyes. Not to mention my sense of dignity. 'Oh!' thought I. 'A new Phantasy Star Universe game! I really enjoyed the first one, I guess I'll drop $AUS 80 on the expansion.' *shudder* I learnt my lesson. (Having said which, I got Phantasy Star: Portable a few days ago, and it has done much to redeem the series and Laia Martinez in particular in my eyes. And I never thought the day would come when I actually LIKED that woman.)
 

Cesasse

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Apr 18, 2009
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generic gamer said:
an afternoon? i've lost about six months so far! its horrifically addictive
A friend of mine came by that afternoon. He has a laptop and is bigger than me. So I turned it off and we LANned. Not got around to playing it again.
 

scotth266

Wait when did I get a sub
Jan 10, 2009
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Dirty Apple said:
I was so unbelievably pumped for Hellgate:London. Fate is truly a cruel mistress.
I too thought that game would be awesome, along with Tabula Rasa. I never played them, but I saw the reviews... That was enough.

GTA4. God, I enjoyed Saint's Row better. At least there you have a CHANCE of escaping from the cops, and the cars don't handle like bricks, and you can actually aim, yadda yadda yadda. I could go on for days.
 

latenightapplepie

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Nov 9, 2008
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I was a little disappointed that this silly little kids' game called Viva Pinata came with my Xbox 360 package. I thought it would just gather dust, unused in some neglected corner of my house.

How wrong I was.
 

Jepix

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Mar 26, 2009
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Happy Story:
I got "Sid Meiers: Railroads!" and didn't have to many expectations. It turns out, it's a brilliant game with stragety, history, and economic management in a good-game sallad
 

Weaver

Overcaffeinated
Apr 28, 2008
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I laughed at Company of Heroes when it was announced (mainly on grounds of it being based in WW2).
It is my favorite RTS game.
 

Desaari

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Feb 24, 2009
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I thought Max Payne was gonna be terrible just from the audacity of the title. Boy was I wrong.
 

Shadowlolz

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Mar 25, 2009
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I thought god of war would be utter crap. Man was i wrong i also thought halo 2 would be awesome but that kicked me in the testicles.
 

irrelevantnugget

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Mar 25, 2008
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Half-Life 1 AND 2. I expected orgasms, since everyone else was having them. I found them boring, mediocre, run of the mill. Same with Portal.

On the other side of the spectrum: Disgaea. I had to get used to the different approach to SRPG's (I was used to the FF Tactics kind of play), but I like it more now.
 

matsugawa

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Mar 18, 2009
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Ghost in the Shell: Standalone Complex on PS2.

I loved the first Ghost in the Shell game on the original Playstation, and was skeptical of SAC until I played a demo. I was instantly hooked, bought the game within a week, only to return the damn thing the next day. Let me explain:

The coolest part about Standalone is the ability to hack into an enemy and take over their body. This meant, ideally and as far as the demo was concerned, you could apporoach the game as either a shooter or a stealth game. It was great, you could hack an enemy and make him take down his buddies or run interference while you made it toward the goal. Sadly, this open-ended mechanic was not in the full game. You could still hack enemies, but only certain ones, only for a limited time (sometimes as short as three seconds), and often only for one specific purpose (like opening a door or taking out a sniper). Basically, the very thing that would otherwise have allowed the game to be an immersive and open-ended expereince actually made the game all the more linear and restrictive. It's the epitome of bad game design. X-Play gave the game 2 out of 5 and I was nearly ready to send an e-mail right then and there telling them that I'm a Ghost in the Shell fan and yet I thought their review was far too generous and should have been relegated to their "real bad games" segment. I never actually wrote that e-mail; I knew they wouldn't listen to me (God love 'em) and the most I could expect was to shock them by being an anime fan WITHOUT a bias favoring the game.