Here we go again... I havent read whole thread, read some of the firs page and some of the last. Too much time needed for me
1) I can imagine quite a few things more traumatic than rape. I have seen consequences of non-rape actions. Shell-shocked baby that, for years, hided under the table on every loud sound, woman beaten up and left in the snow unable to move, paralyzed at age of 34, quicklime poured down the throar, quicklime thrown into eyes... compared to these rape doesn't look quite up for the title of worst. Add to that huge numbers of civilians loosing body parts to accidents or long forgotten war remains. Like getting your leg is blown off or your arm shredded in cogs of machine. Those are quite more traumatic I would say.
Plus when you ark person would they rather be raped or killed, i suspect rape would be preferred option in most cases
2) 4 in 1 rape rate was tracked down to a book written in sixties by prominent member of then "female liberation" movement. Book never referenced any source and prior citation was never found. That really stinks of BS, especially when researches, adjusted by factor of 10 to allow for 1 in 10 report rate suggest less than 1% of females sexually violated in their life time.
But all that doesn?t make rape any less of deplorable crime that robs person of basic feeling of control of one?s life and can lead to many psychological complications.
Never the less, it is my firm belief that censorship is not an option. Author must be free to fulfill his vision, unchanged and untouched. It is artist?s duty to ignore any taboos and social ?wisdoms? whenever they stand in the way of his narration.
This is only medium where this discussion is seen which proves that people don?t think about games as something that has potential to be work of art, nor that game designers are artists. If they did we wouldn?t have this discussions. And I see that as sad. Games are unique medium that incorporates all others but adds another layer over it, interactivity, which dwarfs all other aspects. Games like Papers Please, Spec Ops: The Line and Planescape Torment explore themes other mediums explored but could never affect us like interactive medium can. This medium has potential like nothing before it, and with new technologies like truly encompassing VR (oculus rift) and AR (rumored next gen Google glasses with lens projection) possibilities simply go far beyond my capability to imagine.
And yet we would castrate medium in it?s infancy. Weren?t all previous controversial mediums enough to learn anything? This medium already does more to protect it?s audience with content warnings on packaging. Should not that be enough or was that enough to discredit games as artistic medium?
We should relize that there are games that conform to general demands, and games that tell story author created without caring for taboos. There there are games for fun and games for meaning. Like movies, music, books and any other medium, not all products are for everyone.