Dense_Electric said:
Rutskarn said:
Somehow I know how this is going to play out.
"Hey, look, I liked Hotline Miami a lot, but when I saw the demo...it brought back a lot of horrible things, alright? It made me relive the worst day of my life. I just thought you should know."
"Oh, shit, we didn't want to do that. I mean, we're fucking game makers. We want people to have fun, not relive trauma. Let's see if we can maybe rework it so it's less horrible."
Later:
Internet Hate Brigade: "WTFOMG TEH CENSORSHIPZ! STFU RAPE SURVIVORS, STOP DISCUSSING WHAT THINGS ARE LIKE FOR YOU"
So what you're saying is that game developers should never make a game involving any sort of shooting, because it might be traumatic to shooting survivors. You MUST be saying that, because it's EXACTLY the same logic.
Media sometimes portrays unpleasant things and the dark parts of our society, deal with it.
There's a fundamental misunderstanding of my argument.
I don't think anything should be censored because of content, and I don't think anything's off limits. A game that deals with rape is okay. A game that deals with murder is okay. All art,
as long as its production is not harmful, is okay. I mean, making a zombie movie where you actually shoot extras isn't cool, but you get what I'm saying.
But there's a fundamental problem with how people are reacting to the news that Hotline Miami's developers have altered a demo, and may alter the gameplay, because they don't want to trigger traumatic episodes in the (unfortunately surprisingly large) percent of their audience that may have experienced rape. Because this
isn't censorship. This isn't someone standing up and saying, "No, you can't make your art like this because it makes me feel bad." This is someone saying, "This art triggers traumatic episodes," and the person creating the art responding, "
Oh, shit, I didn't want to do that."
Imagine you're with some friends, telling jokes, and you make a crack about a nun getting into a drunk driving accident. One of your friends goes pale and leaves because his friend was killed in a drunk driving accident. Of
course you were within your rights to make a drunk driving joke. Of
course it's okay to do so. But was making your friend trudge off, shaken and sweating and about to cry, really the effect you'd intended to have? And if you had to do it again, would you have made the same joke?
I'm going to go one further. While I think it's perfectly okay for the Hotline Miami devs to remove the rape from their trailer, and I don't think that's censorship (which is the attitude I'm coming down against), I also think
it's okay to show or imply rape in a trailer. But I think there needs to be an indication that's where it's going. If I were traumatized by a shooting incident (which are about ten thousand times rarer than rapes, and can have very different psychological effects, but I digress), then I wouldn't say, "Nobody gets to make games about shooting." But I'd like to have some kind of indication if the trailer I was about to watch had shooting in it.
When you watch a Call of Duty trailer, you expect gun violence. But pretty much nobody watches anything and expects a sudden rape interlude. And again, all that happened was that people shared how the rape interlude made them feel and the developers decided they didn't want to make people feel like that.
It's not censorship, and it's really shitty to equate discussing one's trauma with calling for the oppression of free speech.