It sounds like you're making a lot of assumptions about mods without giving them a fair chance. Many mod-makers are professional programmers or game designers who make the mods in their free time because they are passionate about them. Also, most mods are aimed primarily at adding content to games rather than fixing "vanilla" bugs (which should be the responsibility of the developer anyway).aguspal said:SAY NO TO MODS. (IMO anyways).
While I guess its okey than the fanbase tries to fix, improve and whatnot the game with mods, I rather personally would want a profesional rather than some random dude fixing/improving my games, thank you very much. As in, I avoid mods whenever possible. So far, I avoided pretty much every single one...
Except those that fix serious stuff like gamebraking glitches. If the dev dosnt fix them first, then I am going to take the mod, but other than that, nope.
It's a mercy that the engine used for those (gamebryo?) is hella moddable; much as I love Fallout 3/New Vegas, there's much to be improved on, of course I don't blame them for not having infinite time and manpower to actually implement fixes for everything, it's a big damn game.Mekado said:Very important in Bethesda games (Fallout,Skyrim) not so much in other games (Dragon age,etc...)
Vanilla Bethesda games are always missing a little something, even though they're huge. There's also a very talented modding community for these.
It was nice that they included a user-friendly map editor, but there was much potential beyond that; I agree, basically.vun said:In general I don't use mods and they aren't very important, but I do want the ability to mod for things like bugfixes and whatnot. And I so wish it was possible to mod Far Cry 2 because there's a lot of potential there.
Seems to me like you have a lot of prejudices that are unjustified.alphamalet said:Not important. 99.9% of all of them are very amateurish to say the least.