another thing is games typically sell less than say a movie, which is what some people want to compare it to. a typical anticipated movie might have say at least a 300 to 400 million people will watch it, plus another 20 to say 30 million will buy the dvd/blu ray.SonicKoala said:Unless you have an intricate knowledge of the various costs associated with both a)Making the actual video game, and b)distributing/marketing the video game, I don't see how anybody here can actually claim that "THIS is how much a game should cost".
Obviously, the company is going to have to charge an appropriate amount so that, for one, the costs of actually making and marketing/distributing the thing are covered, AND enough of a profit is generated so that the company and its employees can stay afloat and live comfortably. I just think that there are a myriad of motivations behind charging people "X" amount of dollars for a certain game, and I think that very few people actually take that into consideration; instead, people do what people always do - complain about how expensive everything is.
where is a game must sell at least a half a million to be labeled a success, in the cases of higher budget games, which is why most games cost so much.