How Much SHOULD a Game Cost?

MazeMinion

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Mar 7, 2010
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$50 for console games, $40 for PC games, $20-$30 for handheld games.

Those prices seem fair to me.
 

Owyn_Merrilin

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May 22, 2010
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I was going to say $20, but after reading some of the posts, $30 with a gradual drop off in price until it eventually hits $10 or $15 sounds about right to me. Yes, they cost $50 as a standard in the earlier generations, but that was because cartridge based storage kept the unit price up. I'm old enough to remember that the Sega CD came with a promise that CD based games, being so much cheaper to manufacture than their cartridge based brethren, would be significantly cheaper to buy. I never had a Sega CD, so I can't say whether or not the promise was kept with that particular add-on, but I can say that the publishers have been pocketing the difference in every system since -- even going so far as to jack up the price by $10 for console games, and $20 for PC games, citing some BS about rising costs. It's why I always wince whenever a company starts talking about how some new process will cut costs, because I know they aren't going to pass the savings on to me, but I'm going to get an inferior (or at least different) product anyway.

Edit: Before anybody jumps on me, that $10 or $15 figure would only be reached by the end of the game's life as a product, after it had made all of the money it was going to at the original price point. If all games would do that, I'd be fine with the starting price staying $60, and would be thrilled if it would drop as low as $40. They'd still be failing to pass on the savings of disc-based media that was harped on so much in the 90's, but at least it wouldn't be the permanent price of the game.
 

Gudrests

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psivamp said:
$60 is generally too much for me. I can't say that the price should be lower, since I haven't done any real research on the economics on the other end.

DLC prices are ludicrous. DLC is barely advertised at all and charging someone a quarter of the cost of a game for four multiplayer maps is just ridiculous.
lets put it this way......its been $50 forever now...if its at 60 now (which it might be idk)...think about it..something went up 10 bucks over how many years.....where everything else went up how much over that same amount of time...everyone STFU and leave it alone before someone trys to charge us more
 

Owyn_Merrilin

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Gudrests said:
psivamp said:
$60 is generally too much for me. I can't say that the price should be lower, since I haven't done any real research on the economics on the other end.

DLC prices are ludicrous. DLC is barely advertised at all and charging someone a quarter of the cost of a game for four multiplayer maps is just ridiculous.
lets put it this way......its been $50 forever now...if its at 60 now (which it might be idk)...think about it..something went up 10 bucks over how many years.....where everything else went up how much over that same amount of time...everyone STFU and leave it alone before someone trys to charge us more
The problem with this is that the manufacturing costs went way down in the mid 90's, when companies switched from cartridges to discs, but the companies pocketed the difference, instead of passing on the savings like they promised. I'd imagine that $50 per game now would still net them more profit than it did in the cartridge days, even accounting for inflation. The only reason they charge $60 is because they can get away with it, and it makes the shareholders happy. It has nothing to do with rising costs.
 

[Gavo]

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Jun 29, 2008
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Digital downloads should definetley cost less...like $5-10 less? Please?
 

Cazza

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Jul 13, 2010
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$50-60AUD

Really why are they $90-$110AUD? Okay I can shop around they best I ever get for new releases for retail is $80AUD. With the exchange rate they can easily do $60.
 

ADDLibrarian

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May 25, 2008
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I'd say between $25-30, but that's only the price I'd LIKE to pay. Actually necessary price is usually $50, but I can't afford new games right now anyway.
 

Bobbity

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Mar 17, 2010
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Certainly less than a hundred dollars. Seriously, that's what they cost here in Australia, and our dollar is about level with yours.
At best guess, I'd probably say fifty/sixty for a hard copy and thirty/forty for a digital version. Just my thoughts though.
 

coolkirb

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Well living in Canada paying $70 for a good Xbox360 game is not fun and $50-60 for a Wii is slightly less annoying espicially since our dollar has been high for quite a while, but as economics dictates we pay more, why distributuion costs, everything is more expensive at Wallmart because when you have less people in your country you have to sell for more
 

sheic99

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Jaded Scribe said:
Jake Poulos said:
I think the prices now are good.
^^This. $60 for most titles is perfectly reasonable. 25+ hours on average of entertainment for less than you'll find elsewhere.

Just to put current prices into perspective, (note: movies assume a 2-hour movie, and prices are based on my local area averages) to get 25 hours of entertainment in other places are:

Movies (theatre): $109.38
Movies (DVD): $187.5
Amusement park: $70+ (2 days, not including food, parking, etc.)
Concerts: $291.67 (assuming 3 hour show, $35 cheap seats)
Theatre: $416.67 (assuming 3 hour show, $50 seats)
Wow, does anybody else miss 25+ hour single player games? We get about 6-8 hours now. Also, $70 for a 2 day ticket at an Amusement park is an extremely good deal. Tickets for Six Flags is $60.
 

Katana314

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I don't really pay the $50 price anymore. Occasionally, when I already know I'll love a game, I go for it, but that's hardly often. With digital distribution, and many games going WAAAAYY over-budget so they can have 400 different types of particle effects, I would not mind a massive price reduction.
 

Sporky111

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Dec 17, 2008
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I think that a console release shouldn't be more than $45. And handheld shouldn't be more than $40.

The games industry really would benefit from a lowering of prices. I myself have had an Xbox 360 for almost a year and haven't bought a game for it. Why? Too expensive. And they definitely aren't benefitting from my borrowing games from friends. Now if games were closer to the $40 area I'd buy my own. If they were closer to $30 I'd widen my range and buy things just to try something new or just for the heck of it.

As it is, games are too high. The highest production budget on a game is $100 million, but in comparison film budgets routinely go over $100 million. Yet BluRay and DVDs go for $20 - $25 usually, movie tickets are $10 or less, and video games are still $60. There's no need for it.

And another thing; digital releases of games. I can pre-order Portal 2 right now for $45, at %10 off on Steam. That is about 15 dollars less than I'd expect in a store, but digital is . . . digital. That game could be sold much cheaper. I know that packaging, disk, printing, and distribution of a game costs more than $15 per unit. How much of that $45 would you think goes straight into GabeN's wallet?
 

Weaver

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Apr 28, 2008
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Like... $10 dollars.
I rarely buy anything over $30 anymore due to steams crazy pricing.
 

Katana314

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Actually Sporky, I'd be willing to bet that taking into account distributed costs, the packaging, disk, printing, etc, costs MUCH less than $15 per unit. Maybe it's close to $15 if you're taking into account the cost of giving it shelf space.
 

infohippie

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Oct 1, 2009
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Radeonx said:
They should stay $60.
Because they've been $50-60 since they started coming out, and changing it just because the part of the fanbase that doesn't recognize this complains is stupid.
Wow, you're a youngster, aren't you? I remember games costing $50 Australian. In the US at that same time, games cost around $30 to $40, or sometimes less. This was at the tail end of the 80's.
 

ethaninja

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Oct 14, 2009
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I'd say around 40 AUD tops. After all, when they don't plan on releasing a demo, we should be expecting a lot from the game. Nothing worse then spending 70 bucks on a game and have it being shit.
 

Gudrests

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Owyn_Merrilin said:
Gudrests said:
psivamp said:
$60 is generally too much for me. I can't say that the price should be lower, since I haven't done any real research on the economics on the other end.

DLC prices are ludicrous. DLC is barely advertised at all and charging someone a quarter of the cost of a game for four multiplayer maps is just ridiculous.
lets put it this way......its been $50 forever now...if its at 60 now (which it might be idk)...think about it..something went up 10 bucks over how many years.....where everything else went up how much over that same amount of time...everyone STFU and leave it alone before someone trys to charge us more
The problem with this is that the manufacturing costs went way down in the mid 90's, when companies switched from cartridges to discs, but the companies pocketed the difference, instead of passing on the savings like they promised. I'd imagine that $50 per game now would still net them more profit than it did in the cartridge days, even accounting for inflation. The only reason they charge $60 is because they can get away with it, and it makes the shareholders happy. It has nothing to do with rising costs.
think about how many a AAA studio has to sell to make money tho...they drop the price..yeah you might buy some more...but..MIGHT is a big thing..and prices drop quick so you can find things easy
 

Godhead

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May 25, 2009
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RAMBO22 said:
around $50 for a video game.

About $40 for a PC game.

$30 for a hand held game.

Video game's are probably the most expensive to market, distribute, and produce, so I think right around $50 is a fair price.

PC games should be a bit less as they most likely cost slightly less to produce (I would assume something created on a PC for a PC wouldn't be as expensive as the 'console process').

Hand Held games aren't as thorough as full-fledged PC or Video Games, so they should consequently cost less.
Actually the reason why console games are $60 and PC is $50 is because the developer/publisher have to pay the console's maker just to put the game on. That doesn't happen in PC which is why a lot of gamers got up in arms about it.

OT: $50 across the board.