im a little confused with you saying $50 and 500 pounds or what ever.Shadow-Phoenix said:I already knew that factor and thats why i was saying £500 as an actual parody.Merkavar said:game companies arent our friends. they are a company and their main goal is profits. i wonder if game prices will end up being like console prices. for example a new release costing 200 and after 2 months drops abit in price and keeps dropping till sales try up. price skimming FTWShadow-Phoenix said:Thats almost like an Activision thought right there /suprised face.
i think they have lots of excuses. the main one being they match or slightly undercut retail versions so they max their profits.Alex Fornino said:Downloads definitely shouldn't be $50 or more. There isn't even a disc and case, so there's no excuse not to have the price at $40 or less.
In short yes downloads will always be the better option.Merkavar said:im a little confused with you saying $50 and 500 pounds or what ever.Shadow-Phoenix said:I already knew that factor and thats why i was saying £500 as an actual parody.Merkavar said:game companies arent our friends. they are a company and their main goal is profits. i wonder if game prices will end up being like console prices. for example a new release costing 200 and after 2 months drops abit in price and keeps dropping till sales try up. price skimming FTWShadow-Phoenix said:Thats almost like an Activision thought right there /suprised face.
i think they have lots of excuses. the main one being they match or slightly undercut retail versions so they max their profits.Alex Fornino said:Downloads definitely shouldn't be $50 or more. There isn't even a disc and case, so there's no excuse not to have the price at $40 or less.
But what i was saying is that a retail new release seems to be $50-60. And i was saying that downloads are going to match or slightly beat this price. so i think were actually agreeing with each other.
they were $50 for the previous gen of consoles. i felt that was fair, especially considering the hard materials required to package the game, i figured it wasn't too bad. then the price went up to $60 for the new generation of consoles. initially that's okay, because it's new technology, but now that this generation has been around for 6 years with not exactly incredible graphics updates (yes they look prettier now than they did, but really? to that great of an extent?). it's time for a price drop back to $50 at this pointRadeonx said:They should stay $60.
Because they've been $50-60 since they started coming out, and changing it just because the part of the fanbase that doesn't recognize this complains is stupid.
Something like this, enough to pay for the game with a little bit of profit but not so expensive like it is today. Also, Australians have to pay much more for games ($40-$50) even though the US and Australian currencies are reaching parity very regularly now.rockingnic said:Enough.
Enough to pay the people to make the game and enough not to make us broke.
I agree fully on this. $50 for a game is by no means unreasonable (unless you happen to be in debt like I am and haven't bought a game in the past 8 months). Game cost a lot to be made and the more money that the companies get the more that will go into the game. I could shell out a couple extra bucks if that means the games will improve because of it.RAMBO22 said:around $50 for a video game.
About $40 for a PC game.
$30 for a hand held game.
Video game's are probably the most expensive to market, distribute, and produce, so I think right around $50 is a fair price.
PC games should be a bit less as they most likely cost slightly less to produce (I would assume something created on a PC for a PC wouldn't be as expensive as the 'console process').
Hand Held games aren't as thorough as full-fledged PC or Video Games, so they should consequently cost less.