How SHOULD sex scenes in games work?

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DementedSheep

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IMO sex scenes should be added when appropriate. When its and emotional connection between to character and not just thrown in there to be ?naughty?. They should be short and tasteful. The fade to black or suggestive shots that don't actually show much thing works fine. You don?t really need to see anything and I don?t quite get why people want to watch a sex scene in a game.

That said if people want full blown interactive sex scenes just for the hell or for the lolz thats also fine. For me it cheapens the game and it?s not something I?m interested in personally but not everything needs to be to my taste. I saw a game in a store that unlocked porn (yes real porn) as rewards. I think that?s kind of disgusting and will never play it but its existence doesn?t offend me. Each to their own.
 

white_salad

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Jelly ^.^ said:
arcus_angelus said:
Quick time events. lol!
"Hold both shoulder buttons and gently lick the Home/XBox button in a gentle circular manner"

"Press X not to be premature."

Hahahaha
Rotate and pinch the left and right analog sticks! Insert controller into anus.
 

Housebroken Lunatic

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conflictofinterests said:
It also depends on the characters, and how comfortable they are with their own sexualities, and what they perceive sexuality to be in themselves and in their partner. If you're going to be mature and believable about these scenes, you're going to have to take into account people who are horrified by genitals, people who can't help but giggle when those parts are mentioned, people who get aroused at the slighted provocation, people who take some persuasion... These are dynamics that aren't even TOUCHED upon in games that aren't dedicated entirely to romance/erotica (and as I've never played any that ARE dedicated to that, I can't vouch as to whether or not these dynamics are touched on there or not). Different people react to different propositions differently.
You know, that could be turned into a pretty interesting game mechanic.

I mean, consider games like Morrowind and Fallout: New Vegas, where (during character creation) can take these kind of semi-psychological tests to determine what kinds of skills would best suit your character (like if you answer that you would steal something and sneak away from a situation, then the game would recommend that you start out with high stealing/sneaking skills).

Now what if a game had that kind of test at the beginning but more elaborate, and that the test governed not only YOUR digital avatars skills and proficiencies but also the way certain characters in the game world will look like as well as how they will act and react towards you?

For instance, the game might ask what sexual orientation you have, and you input that you're a male heterosexual. Then further down the game shows you two pictures of two different women and ask you which one of them you find more attractive (of course the game really wants to know a specific detail of the two pictures, like what hair colour in the opposite sex you prefer, or which one has the better looking nose, cleavage etc. but you aren't being told that specific detail during the test). And that information is then used by the game to shape and alter the physical exterior of certain in-game female characters that you (as a person in real life) would respond to in specific ways.

The same thing could be done could probably be used for mannerisms of in-game characters. For instance, if you know that you're a sucker for sexually aggressive and downright "slutty" women, then certain characters that the game expects you to respond to positively will act that way. But if you input that you feel more drawn towards shy/awkward behaviour in the opposite sex, then the in-game characters will act like that instead.

Of course, the stage where the game gathers all this information has to be cleverly constructed as to insure that the questions aren't too obvious (i.e if the game downright asks you if you prefer blondes or red-heads, then the sense of immersion or what the games expects you to do won't be as interesting when a sultry red-head or blond shows up making "just the right" propositions that you could see coming a mile away). So a more elaborate and subtle set of questions has to be posed and having a few psychology professors as consultants when trying to design that test would probably help a long way.

But if done properly, wouldn't the experience be kind of awesome and tremendously PERSONAl to each and every player? I mean, not only do you shape your own in-game character the way you want, but the in-game world itself actually changes according to who YOU (the player) are as a person and in ways that you yourself probably can't really guess.
 

spacepoliceman

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Feb 21, 2011
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I think sex scenes should not be in a game unless it adds something to the character or the story (don't ask me how that would work, I am not a writer)

I would be more than happy to see a game where building a relationship between characters was part of the game, but not for the express goal of getting a sub-par sex scene at the end.

titillation has it's place (I am looking at you Dead or Alive Extreme) but in a game that has a purpose other than cheap thrills than there should be more to it.

Mass Effect does not really cut it for me, the relationship building aspects are sort of there, but not really, at least not as in depth as I would like them.

Fable 2/3 is not a good example either as it is even farther from realism.

Short answer, if I want sex in a game I will find a sex game. I want a good story from my games, and tacked on sex scenes only take away from that.
 

Casual Shinji

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Julianking93 said:
Simply implying that sex is there is just fine. Look at the MGS series

In 3, they're rolling around together on the floor while the camera pans away, not showing anything overly explicit.
In 4, Otacon gets pulled into the helicopter by Naomi and the screen fades to black

That is how I personally think it should go anyway :3
Honestly, I always felt it looked pretty akward to see Snake rolling around with a woman in front of a fire place in full camo.

I don't think sex scenes in games will ever work. Not in an interactive sense, anyway. It's more or less a Bioware staple now to have a static sex scene in their games after romancing a character. But this is less about creating some interesting sexual situation and more about icing on the hero's cake; You just saved the universe and you got the girl, woohoo!

There's more than enough oppertunity to create decent sexual situations in games, but actual sex scenes? No.

Now that I think about it, the only sex or "love" scene in a game that was interactive and worked was in Prince of Persia: Sands of Time. It's this kind of dreamy moment where the Prince and Farah become separated, and the Prince must follow Farah's voice throughout a bath house with multiple doorways as she whispers sweet nothings to lure him in the right direction.
 

RingaFiar

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Disgusting thread...simply disgusting!

http://www.youtube.com/watch?v=E7gP1xgRDJ4

Edit: If you get adverts, not my fault! good clip though
 

Verlander

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They aren't really necessary, but if forced, I'd say like movies do it. Don't think that they are a good idea on an interactive level though
 

Jim-a-Lim

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Jan 10, 2009
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I guess my issue with it is that it just hasn't really fit properly anyway. Stuff in games should all be about developing the experience and anything that doesn't fit accordingly ends up ditracting from quality. Take a shooter for example that halfway through randomly throws in an intense bejewled section for no other reason then to have it in there. Makes no sense right? Unless sex is a core part of the story development, and demonstrates a signifcant and intergral part of a relationship within the characters then it is not necessary and is actually just deminishing.
 

Motakikurushi

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Jul 22, 2009
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Either hardly showing any of it at all, as sex is vulgar and immensely awkward to be the idle onlooker - most literature either lightly skips over sex scenes or emphasises them as gratuitous or symbolic, aka the horrifying sex scenes in Naked Lunch and the American Pro-Capitalist independence orgy of Atlas Shrugged - or have them horrifying, like Pyramid Head's lovely sex scenes. The reason sex hasn't been covered in video games that much is because sex does not equal romance, it equals porn. If you want romance you focus more on character interaction and dialogue, not fully naked cutscenes of polygons going at it. Some of the best romances in video games don't even have bodily interaction.
 

Mylinkay Asdara

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Nov 28, 2010
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I like an option to become intimate in games that involve a moderate or above level of role playing in them. It makes sense that relationships would develop in such small circles - which is usually the situation main characters find themselves in. On the other hand, I do prefer it not be overdone. Having the option to have a fling with anyone and everyone is interesting for variety, but it diminishes the plausibility when everyone in your party swings both ways simply because devs wanted you "to have all options" - it becomes obvious and diminishes immersion. Also, death to archetypes already! The damaged bad boy, the sterling but bumbling good guy, the girl who just wants to be casual, and the girl who wants you to practically give her a ring first - two words: grey areas; we need them.

As for the animation of the intimacy, I prefer my doses to be light, but frequent. A few good kisses, a hug here and there, animated should leaning by either party in rough times, all would be perfectly acceptable to me coupled with a make-out gone black screen until morning. I'd rather see displays of affection between romantic characters than just be shown they're rolling in the hay periodically. Unless of course it's the girl who only wants to be casual - then I guess we're just friends with benefits? Ugh.
 

Jim-a-Lim

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Motakikurushi said:
Either hardly showing any of it at all, as sex is vulgar and immensely awkward to be the idle onlooker - most literature either lightly skips over sex scenes or emphasises them as gratuitous or symbolic, aka the horrifying sex scenes in Naked Lunch and the American Pro-Capitalist independence orgy of Atlas Shrugged - or have them horrifying, like Pyramid Head's lovely sex scenes. The reason sex hasn't been covered in video games that much is because sex does not equal romance, it equals porn. If you want romance you focus more on character interaction and dialogue, not fully naked cutscenes of polygons going at it. Some of the best romances in video games don't even have bodily interaction.
5 stars :D - couldn't be said better tbh
 

StriderShinryu

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Almost done play 2 of DA2 and I think Bioware is still slowly improving in this regard. In DA2 the different romantic partners you can have do all react differently and there isn't one set romance arc or set time for the love scene. Love and sex are important things in almost any mature story so I welcome the failures as long as progress is being made.

I do feel the whole romance angles could still be much more organic though. As the OP says, open things up even more and allow for multiple love scenes instead of just one, and allow for different approaches (madly passionate, slow and tender, seasoned and knowing, etc.) or even reasonings for them. Having a wild make out session after the rush of slaying a dragon may not even have anything to do with a deep and meaningful relationship, but I'd imagine that sort of thing might happen and could make for good story telling. All praise for interactivity aside, I'm not sure the actual love scenes themselves need to be interactive though.

As far as what should be shown? I'm fine with it being done in a tasteful fade out. In Bioware's case, this works wonders because often the pre-sex stuff is done fairly well.. it's the during and after stuff that just looks odd with where the technology is right now.
 
Mar 9, 2010
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Carlos Alexandre said:
Time bars and action menus.
Slider bars and quick time events.

OT: Romances should be more in depth and shouldn't just be about the random flirts then oh wait controversial sex scene that depicts very little! No, you're right OP, it should be about establishing a relationship in the game with certain characters where you maybe then progress to having sex. But there should definitely be more than just a random hump n' dump.

If there was one game that did romance the worst though, it would have to be Fable 2. I would always attract masses when doing that one quest at the beginning where you have to marry a woman or break her heart. Then every woman would have a heart over there head, showering me with gifts and trying to sex me up. Then when I decide to have a kid I go through to a black screen after demanding my wife follow me to the bedroom and lay with me. Then a few in game hours later (that I didn't spend with my wife) I had a full grown kid.
 

Venereus

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May 9, 2010
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Petite asian high end shemales double-teamed harcore style

or GTFO

Seriously, I don't get why devs even bother, I think it's more of a marketing stunt, 'cause it doesn't really add that much to the game.