What do you mean, how should sex scenes in games work?! Now that every console has motion controls I don't think that's going to be an oft-asked question anymore ;D
I'm going to take a wild guess and say that even if one had a machine with the processing power to manage a game that kept and applied all those user variables to all those models in that game, that the shear amount of coding that would go into that would make a game like that all but impossible. But I'm terrible at computers, so I could be so wrong it would make my head spin. It would be really nifty to have a game like that, though.Housebroken Lunatic said:You know, that could be turned into a pretty interesting game mechanic.
I mean, consider games like Morrowind and Fallout: New Vegas, where (during character creation) can take these kind of semi-psychological tests to determine what kinds of skills would best suit your character (like if you answer that you would steal something and sneak away from a situation, then the game would recommend that you start out with high stealing/sneaking skills).
Now what if a game had that kind of test at the beginning but more elaborate, and that the test governed not only YOUR digital avatars skills and proficiencies but also the way certain characters in the game world will look like as well as how they will act and react towards you?
For instance, the game might ask what sexual orientation you have, and you input that you're a male heterosexual. Then further down the game shows you two pictures of two different women and ask you which one of them you find more attractive (of course the game really wants to know a specific detail of the two pictures, like what hair colour in the opposite sex you prefer, or which one has the better looking nose, cleavage etc. but you aren't being told that specific detail during the test). And that information is then used by the game to shape and alter the physical exterior of certain in-game female characters that you (as a person in real life) would respond to in specific ways.
The same thing could be done could probably be used for mannerisms of in-game characters. For instance, if you know that you're a sucker for sexually aggressive and downright "slutty" women, then certain characters that the game expects you to respond to positively will act that way. But if you input that you feel more drawn towards shy/awkward behaviour in the opposite sex, then the in-game characters will act like that instead.
Of course, the stage where the game gathers all this information has to be cleverly constructed as to insure that the questions aren't too obvious (i.e if the game downright asks you if you prefer blondes or red-heads, then the sense of immersion or what the games expects you to do won't be as interesting when a sultry red-head or blond shows up making "just the right" propositions that you could see coming a mile away). So a more elaborate and subtle set of questions has to be posed and having a few psychology professors as consultants when trying to design that test would probably help a long way.
But if done properly, wouldn't the experience be kind of awesome and tremendously PERSONAl to each and every player? I mean, not only do you shape your own in-game character the way you want, but the in-game world itself actually changes according to who YOU (the player) are as a person and in ways that you yourself probably can't really guess.
Troll somewhere else.AnythingOutstanding said:Yes.Eaglesolidus said:so mating and multiplying is an embarassment?AnythingOutstanding said:Sex shouldn't be in games to begin with.
It's an embarrassment to society that needs to be corrected.
Yes they are, but non-breeding sex is fine.Eaglesolidus said:so mating and multiplying is an embarassment?AnythingOutstanding said:Sex shouldn't be in games to begin with.
It's an embarrassment to society that needs to be corrected.
Then what? You think the reason the human race can multiply is an embarrassment to society?AnythingOutstanding said:I'm not trolling.joe the janitor said:Troll somewhere else.
As a person that strongly disagrees with your views on sexuality, I can't help but ask; what drives you to think that sex is and embarrassment to society and should be condemned?AnythingOutstanding said:I'm not trolling.joe the janitor said:Troll somewhere else.
"...Opposite each other for double points."Dr_Roxo24 said:haha! "Rotate both thumbsticks in a circular fashion"Jelly ^.^ said:"Hold both shoulder buttons and gently lick the Home/XBox button in a gentle circular manner"arcus_angelus said:Quick time events. lol!
"Press X not to be premature."
Hahahaha
I don't think maintaining immersion would be so hard. I mean, consider stuff like the Milgram Experiment and similar psychological studies. The applicants certainly believe that they are giving electrical shocks to a real human being, so that test has immersion nailed down pretty good.Shellsh0cker said:That sounds . . . phenomenally interesting, actually. It doesn't seem like it would be that hard to implement--you're basically just mixing-and-matching various physical traits and personality archetypes. The hard part, as you pointed out, would be gauging the player preference while maintaining immersion. If you could get that down . . . damn, I'd certainly play it.
I would like to add that occasionally romance is semi-structured. It happens when one party seduces the other. This is typically frowned upon, however, and so should most likely be avoided.Caligulove said:I agree with you that BioWare always has a penchant for keeping the romance 'payout' to near the end of the game or before some sort of event. I can understand the decision to do this, but it's not terribly realistic, since most bouts of romance that I've been glad to be a part of usually have more random sex and passion- instead of everything leading up to some predetermined point.
As for how 'love' scenes or whatever you call them should go in my eyes- I would just like there to actually be more of a sense of intimacy. They weren't the biggest draw in Mass Effect 2- but I had to admit that all of the 'romance' scenes seemed pretty tame compared to Shepard's first outing, or bedding in this case. There technically was nudity, but even without that it was still very, very obvious what was going on- came off as much more mature in it's approach- not too far into fan service or to make it 'hot' but had more of a "...well of course they're naked- they're having sex. What'd you expect?" approach to it.
All the controversy from that meant that they were handling it the way they were supposed to, I thought. In an adult manner. Not their fault so many people are sexually repressed and approach the subject of sex in such a juvenile way- as if no 'actually' has sex but just talk about it.
I second this. It's too fun to get rid of!General BrEeZy said:i vote to keep sex in reality.
Damn, I didn't even think of that. Man, I really want to play this game now. Think of all the ways you could meet! Maybe she tries to rob you, like you said, or maybe vice versa. Perhaps she hires you for a job, or, again, vice versa. Maybe you run into each other while after the same objective. Maybe you're hired to kill her but opt to protect her instead. Maybe she's just a shopkeeper in town. Endless, the possibilities are.Housebroken Lunatic said:Could lead to interesting scenarios, where you are jumped by a bunch of robbers in game and one of them just happens to look like what you envision your ideal partner to look like. It could also so happen that the behaviour of that particular robber is randomized as moderately aggressive so they don't attack right away but prefer to have you hand over your valuables and avoid a violent situation. What will you do? Shoot first and ask questions later? Or will the player become affected by the insidious game engine and hesitate? Perhaps becoming curious as to what could happen if the player just got a chance to explore that seemingly random spawned NPC is like?
Oh well, we all have our ideas...
i haven't experienced it yet, but i already know its awesome.conflictofinterests said:I second this. It's too fun to get rid of!General BrEeZy said:i vote to keep sex in reality.
Not trying to be contrary, but are you saying that sex is more complex an issue to comprehend than war? Just checking to see if I understand your post or if I misread it.General BrEeZy said:i haven't experienced it yet, but i already know its awesome.conflictofinterests said:I second this. It's too fun to get rid of!General BrEeZy said:i vote to keep sex in reality.
and its video games...come on.
if we cant truly understand warfare in games to any realistic degree, then sex is definitely less feasable! xD