Reading through these posts, I am struck at how many are missing the point of RPG's entirely.
Role-Playing Games are supposed to be just that: Role-Playing. To me, JRPG's aren't even RPG's, they are more like a complex adventure game because the player simply controls a pre-determined character with pre-determined motivations and a pre-determined history and runs along a pre-determined storyline with very little variations along the way. Its like reading a book where turning the page is replaced with killing random monsters and gaining XP to distribute stats and develop your pre-determined character's skills.
Granted that video games can never breach that sort of thing entirely since they are limited by thier very nature as a finished product, but by gods they can do far better than that.
Examples like Deus Ex, PLanescape Torment and Fallout 1 & 2 come to mind, where the very world you are playing in changes and responds to the choices that the player makes, not to mention that the character one is playing can actually develop a distinct character and depth that doesn't depend from the plot, but from the player him or herself. The linearity of the story line is as subtle as possible, the player is not led by the hand, and the player is free to explore the game at his or her own pace, making good or bad choices as he or she sees fit. In Fallout 2 you could even 'break' the game if you wanted. The freedom to choose comes with the freedom to either enjoy or suffer the consequences.
Granted that the only experience I have with these so called JRPG's is Final Fantasy 7, but from what I've read, none of the other JRPG's differ much in thier basic concept, merely on various points of gameplay.
EMO like characters, bad plots, random combats, XP grinds and the like are all simply design & gameplay issues. What's truly wrong with JRPG's in my opinion is that they fail to be what they are supposed to be: i.e. Role Playing Games in the first place.
Role-Playing Games are supposed to be just that: Role-Playing. To me, JRPG's aren't even RPG's, they are more like a complex adventure game because the player simply controls a pre-determined character with pre-determined motivations and a pre-determined history and runs along a pre-determined storyline with very little variations along the way. Its like reading a book where turning the page is replaced with killing random monsters and gaining XP to distribute stats and develop your pre-determined character's skills.
Granted that video games can never breach that sort of thing entirely since they are limited by thier very nature as a finished product, but by gods they can do far better than that.
Examples like Deus Ex, PLanescape Torment and Fallout 1 & 2 come to mind, where the very world you are playing in changes and responds to the choices that the player makes, not to mention that the character one is playing can actually develop a distinct character and depth that doesn't depend from the plot, but from the player him or herself. The linearity of the story line is as subtle as possible, the player is not led by the hand, and the player is free to explore the game at his or her own pace, making good or bad choices as he or she sees fit. In Fallout 2 you could even 'break' the game if you wanted. The freedom to choose comes with the freedom to either enjoy or suffer the consequences.
Granted that the only experience I have with these so called JRPG's is Final Fantasy 7, but from what I've read, none of the other JRPG's differ much in thier basic concept, merely on various points of gameplay.
EMO like characters, bad plots, random combats, XP grinds and the like are all simply design & gameplay issues. What's truly wrong with JRPG's in my opinion is that they fail to be what they are supposed to be: i.e. Role Playing Games in the first place.