Hybrid Multiplayer Mess

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lowkey_jotunn

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Feb 23, 2011
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Oh, and while I'm thinking about it, this hybrid-concept is exactly what turned me off of the game we're currently whoring around here: Rift.

I played for a couple of weeks in the open beta. On several occasions, I'd be doing the standard MUMORPUGER thing of "kill 10 of these, collect 42 of those" only to come back to town and find it severely over-run with hostile NPCs, usually many many levels above me. All my quest NPCs were dead, I couldn't do a damn thing about it. The absolute nadir of the whole experience was when the NPCs started spawn camping. The enemy AI was literally standing in the graveyard insta-gibbing everyone as they tried to rez and flee for their pitiful lives. It all felt, as Yahtzee would say, like "a legitimized form of griefing." It feels like all the worst things about multiplayer are being forced into even the non-multi-player aspects of the game.

The part that bothered me the most, the game already HAS multiplayer. "World of Warcraft had a dual faction system, therefore everyone else has to." And lo Yahtzee's clairvoyance is truth, and thus Rift has a dual faction system. Admittedly I really didn't get deep enough into the game to know if the battlegrounds were any good (or if Rift had even bothered to change the name) but the presence of 2 factions along with servers marked "PvP" was a pretty good indication that if someone wants to get teabagged while they level, it's an option. And if they don't... HAHA TOO FUCKING BAD.
 

vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
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Formica Archonis said:
The balance of power idea between tradition heroes and traditional villains when both are being played by a player is tricky one. Some board games have done it well, like Descent: Journeys in the Dark [http://boardgamegeek.com/boardgame/17226/descent-journeys-in-the-dark] in which one player is the evil Overlord and up to four players are the heroes. It balances the four buffed-up heroes against the Overlord's fodder monsters quite well. (Does less well with fewer players, though, it's really optimized for a 5 player game.)
That's the most accurate game that I've seen that fits his description, but it's not the only one.

There are a couple of other games, well in particular modes for games, that could also fall into this category. Vampire The Masquerade:Redemption had a mode for multiplayer, featuring a single GM and up to 3 or 4 players. Neverwinter Nights had the DM mode, and could be used within specialty built in universes, creating unique stories. Of course, the games mentioned all have limitations, but people can figure their way around them.
 

d45h

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Mar 4, 2011
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So - a game where one player uses points to populate a randomly generated "Dungeon" with monsters, like for example, Dragons, against which players are pitted... Pray, what would we call such a game?
 

Mr Binary

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Jan 24, 2011
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That's an awesome idea for a game. You'd really have to think about where you move so you don't make the enemy stronger while at the same time you can't styay still for two long or the monsters will find you. That would be a tense and thrilling game to play!
 

Janne36

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Oct 21, 2009
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The game Yahtzee described is just like tabletop game called Space Hulk. I am shocked that no one has brought it up yet. http://en.wikipedia.org/wiki/Space_Hulk
 

irani_che

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Jan 28, 2010
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RTS-ers and FPS-ers are pretty different animals when you get to hard-core levels, look at yahtzee.
any game that tries to put them in a battle like this begs for griefers
 

MasterKirov

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Nov 8, 2009
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Yahtzee said:
No, I'm thinking more in terms of a game where the evil player drops baddies or groups of baddies RTS-style, with short-ish twenty minute matches, like some version of Left 4 Dead where a human player takes the place of the AI Director.
Y'know, there's actually a few little Indie mods like this. Case and point, Zombie Master (Requires Vanilla HL2)

http://www.zombiemaster.org/
 

Kargathia

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Jul 16, 2009
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The "insert MP into SP" thing actually has been done decently already, by Napoleon: Total War. Actual choice when you use the drop-in battle, combined with rather bad battle AI actually gave the game quite a bit more replay value.

Edit: that, and do people still remember Battlefield 2 for the Xbox/PS2? It let you swap between allied characters at will by targeting them and hitting the button. That concept is something that probably can be worked on, and possibly be made to also include an RTS overview.
 

Zetsubou^-^

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Mar 1, 2011
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that rts game sounds interesting... i know he said survival horror, that would probably mean limited healing for the lone survivor. what would be the survivors balance to that? much tougher than enemies wouldn't be very scary, so probably short lifespan on mobs. advantage in attack and speed would go to the survivor, so the enemy player would have to use various/mutiple mobs wisely and strategically.

the last thing would be game modes.the two i see working best would be a rush to the end, or a continuous fight. either could be timed to put pressure on both players.
 

Cymen

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Apr 3, 2010
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The game he suggests sounds like the Mod called Zombie-Master...
Check it out, it's pretty fun.
 

lukness

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Sep 3, 2009
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If you haven't heard about the indie game Spy Party currently in development it is kinda like what he's talking about. It's a one on one multiplayer game where one person is a spy in a party (obviously) having to do specific tasks while pretending to be in AI. The other player is a sniper who has one bullet to shoot the spy. Both players are playing such a different game that it feels like one player but you always a re aware that at the other end of that laser sight which ever end your on is a real person trying everything they can to be smarter than you are. It creates an an atmosphere of extreme paranoia for both players. The spy worrying about if that last move was to clunky or to direct. The sniper franticly searching for that one mistake and tricking himself into seeing it every where.
 

Ravenkeeper

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Feb 14, 2011
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Yahtzee's game idea rougly describes Space hulk (WH40k board game. that spawned a few rather unimpressive computer versions in the 90s)
But I always liked the concept, so I wouldn't mind seeing it as a fully fledged, competent computer game. =)
 

nemchenk

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Mar 5, 2011
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The game idea Yahtzee proposes is very close to Doom: the Boardgame, which itself is clearly influenced by Descent, Space Hulk, and others. Works very, very well as a boardgame, and I imagine with a similar "isometric" viewpoint as Alien Swarm it would work equally well as a video game.

And because the "overlord" in Doom gets points for monsters based on elapsed time rather than player movement, it creates a nice tension for the players -- stay put and heal up, knowing that every moment will make their further progress more difficult, or keep pushing forward and open new areas, getting closer to the finish without a pause for breath.
 

Skipper3

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Jun 28, 2010
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Hello Yahtzee. I think this is the type of game you're looking for.

http://www.youtube.com/watch?v=Or0wstxJHPM
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Klumpfot said:
Someone start a Facebook campaign for the video game idea proposed at the end there. Facebook's the only way things get done these days.
Actually the game Zombie Master is a bit like this, not completely, but it's similar. I do agree that this idea sounds pretty sweet, and I think it could be better than Zombie Master.
 

Kingsman

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Feb 5, 2009
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Yahtzee.

http://www.youtube.com/watch?v=DdJZkhprjY4&feature=related

Look at #6. About 3:29.

Interested?

EDIT: Goddamnit ninja'd.
 

Idocreating

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Apr 16, 2009
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One player sets up the monsters in the level while the other plays through it?

Sounds like a good use for that Phone to Xbox link up thing they demonstrated a while back. Phone guy places monsters, Xbox guy tries to survive.
 

aethereal

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Nov 18, 2009
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Sgt. Dante said:
You might be interested in trying this half-life 2 mod.

http://store.steampowered.com/app/90047/?snr=1_7_7_230_150_1

It's called Zombie Master, and it's basically L4D but one player in the lobby is rendomly decided to be the AI Director.

Unfortunately development stopped a few years back but the code is open source so perhaps some budding young development team could take it and work on it some more?
I remember I used to really enjoy this game. Some levels are silly and stupid but some are rather well designed and give both the director and the players a chance. The problem comes in with someone who has played the map a lot and knows all the traps, they have a rather noticeable advantage over others. But even those can be caught off guard.