I do not find Team Fortress 2 fun but I want to

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Dr. HeatSync

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I found the game incredibly enjoyable before they introduced random drops, crafting and micro transactions. What the game had was a sensible level of balance, classes with a limited array of weapons that were fun to use and the only reason to play it was to actually enjoy yourself.

Now I absolutely hate the game; Its not fun. You might think 'what could these extra features do?' and for I while I was convincing myself 'they're awarded as you play and you shouldn't strive for them' but after a good while it becomes clear: It turns the game into a grinding fest. You could go for ages without getting a weapon (unless of course you don't have time to study and play other games because TF2 is your One True Game) and often times this weapon was a duplicate of something you already had. But that isn't what makes it so irritating, its that the player has no input besides just going on a server.

The achievement system was flawed, but it did the basics of getting a player involved: Set prize, set objective, allow player to achieve objective, give player aforementioned prize. It gives an incentive for the player to do a task and rewards the player for doing so, giving meaning to the task and reward. The item drop is rather thoughtless, giving out items when you die on a particular time of day. There is no incentive, no objective, no reward, especially when it isn't even the item you would have wanted.

The worst insult was the crafting, and the rather hilarious suggestion of using scrap, reclaimed and refined metals to form new weapons and hats. You could craft your duplicates into something else, but its such a cheap method to make those objects worth something. The slow item drop combined with the rather unpredictable nature (some item combinations crafted into two different items, so it was another chance based event and often resulted in sandviches and another valuable item being crafted into sandviches). I don't think I need to talk about how to get the top tier metal through use of scrap and reclaimed, but basically it is a massive waste of time.

I'm not going to go into micro transactions, many people apparently like the idea of giving money to their lord and god. Personally, I think this whole mess could've been avoided by simply rewarding the player for contributing to the team. Say score was turned into currency, and hats and weapons could be bought with it. It has the passiveness of crafting with the player input of achievements. Why not make the prices based on the number of items the player has? So start all items dirt cheap and then increase the virtual cost as they gain more items. It raises the difficulty curve quite smoothly and gives players complete choice over the items that they want.

There you go. I'm not trying to sell Team Fortress to you because your opinion of not liking it is completely justified, as is mine. If you don't like this game, don't convince yourself you'll like it if you play it extensively. The game is very dated, not quite so elegant and fluent due to surrounding competition, and all the jokes and memes get old really quickly. Take what you want from this.
 

Mordwyl

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Mikeyfell said:
I have an Idea play the other games on the Orange Box and try to forget about Valve's worst game
With TF2 being Valve's worst game, the other titles are so blindingly awesome people shave their eyelids right off and wail the chant of the perpetually howling sparrows.
 

ethaninja

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Oct 14, 2009
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Samies. To me it's just an every other FPS with cartoonified graphics. Team Fortress 1 (Classic) was a turn of gameplay. TF2, not so much.
 

ethaninja

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The_root_of_all_evil said:
Saulkar said:
This game is highly acclaimed but I have failed to find that thing that makes it so.

Pick your poison. :)
Ah ok, so the interesting parts are not the original game the self, but the user created content? I'll have to give these things a try, it just might be fun after all =D
 
Feb 13, 2008
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ethaninja said:
Ah ok, so the interesting parts are not the original game the self, but the user created content? I'll have to give these things a try, it just might be fun after all =D
Nope, the game itself is fun - but you need to be in the right mood for it. What's more fun is that you can ALSO play totally different games within it.
 

Malkavian

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Jan 22, 2009
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Moonpooman said:
wordsmith said:
And that's not half it. Come over to The Escapist TF2 Group [http://www.escapistmagazine.com/groups/view/The-Escapist-Team-Fortress-2-Group-PC] and play a couple of rounds with us.
Is the Server located in the USA? If so, does that mean that I will lag if I connect from Norway(I know that depends on my internet connection, but whatevs)?
I connect to the UK one from Denmark, and have no problems, so you should be good.
 

Kurokami

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Feb 23, 2009
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Saulkar said:
This game is highly acclaimed but I have failed to find that thing that makes it so.

Tell me what makes it appeal to you, that allows you to play it and enjoy it at the same time so that I may find a certain something that I look for in games or something new to try. (I do not want to tell you what I like in games simply to not limit what you are willing to say you like about TF2 or what gives it, its longevity)

No comparisons of other games please.
The characters are great, I don't think much of the game as its just not my thing really.
 

E-Penguin

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Jun 7, 2010
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Longshot said:
Moonpooman said:
wordsmith said:
And that's not half it. Come over to The Escapist TF2 Group [http://www.escapistmagazine.com/groups/view/The-Escapist-Team-Fortress-2-Group-PC] and play a couple of rounds with us.
Is the Server located in the USA? If so, does that mean that I will lag if I connect from Norway(I know that depends on my internet connection, but whatevs)?
I connect to the UK one from Denmark, and have no problems, so you should be good.
Ok, thanks! How do I find the server? do I just search for it?
 

Danny Ocean

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Jun 28, 2008
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Dr. HeatSync said:
I found the game incredibly enjoyable before they introduced random drops, crafting and micro transactions. What the game had was a sensible level of balance, classes with a limited array of weapons that were fun to use and the only reason to play it was to actually enjoy yourself.
Gosh you do write a lot.

So the arguments are:

-TF2 was good.

-Item Drops made it a grind fest.

-Crafting is... long-winded? I'm not really sure what you're saying here.

-And you didn't want to go into micro transactions.

=So... Item drops made it a grind fest?

I think it only becomes a grind fest if you let it become a grind fest. I hardly ever find anything, so almost everything I have I unlocked (That milestone system IS still in place). I don't care, because I'm focusing on playing the game.

Besides, how is a random drop system more of a grind than a 'Do these things for this' system? It's not at all. It only becomes as such when you start to care too much, which you clearly do, or else you wouldn't have used so many words to describe so few things. Which brings me back to my first point of attitude:

Just focus on playing the core, good 'ol fashioned game, like you say you want to, without worrying about all the extra bits. It will not seem like a grind, it will seem like a nice bonus. If you play to actually enjoy yourself, you will enjoy yourself.

Moonpooman said:
Ok, thanks! How do I find the server? do I just search for it?
Click this link while you're on your gaming PC. [steam://connect/uk.tf2.escapistmagazine.com:13013]

It will start up TF2 and connect you straight to it, if there's space. The other admins and I actually have it as a shortcut on our desktops.
 
Feb 13, 2008
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Moonpooman said:
Longshot said:
Moonpooman said:
wordsmith said:
And that's not half it. Come over to The Escapist TF2 Group [http://www.escapistmagazine.com/groups/view/The-Escapist-Team-Fortress-2-Group-PC] and play a couple of rounds with us.
Is the Server located in the USA? If so, does that mean that I will lag if I connect from Norway(I know that depends on my internet connection, but whatevs)?
I connect to the UK one from Denmark, and have no problems, so you should be good.
Ok, thanks! How do I find the server? do I just search for it?
uk.tf2.escapistmagazine.com:13013 [steam://connect/uk.tf2.escapistmagazine.com:13013]

Think that'll work.
 

Malkavian

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Jan 22, 2009
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Moonpooman said:
Longshot said:
Moonpooman said:
wordsmith said:
And that's not half it. Come over to The Escapist TF2 Group [http://www.escapistmagazine.com/groups/view/The-Escapist-Team-Fortress-2-Group-PC] and play a couple of rounds with us.
Is the Server located in the USA? If so, does that mean that I will lag if I connect from Norway(I know that depends on my internet connection, but whatevs)?
I connect to the UK one from Denmark, and have no problems, so you should be good.
Ok, thanks! How do I find the server? do I just search for it?
You join this group here: http://www.escapistmagazine.com/groups/view/The-Escapist-Team-Fortress-2-Group-PC

And then you say hello in the chat.
 

Kiju

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Apr 20, 2009
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I dunno, whenever I play TF2, I feel like I'm way in over my head.

I'm absolutely terrible at the game. Maybe it's because I don't like to use exploits or community-rated "best class weapon evar". At least I can be proud to say I'm not a WM1 Pyro.

I am a failSpy though. My preferred class is Engineer, since at least when I build turrets, no one seems to expect it since I don't use the predetermined spots for them. You know, the places that every idiot with a wrench builds theirs at?

Not to mention the community is usually made up of 80% douchebags, and I fail to see anything entertaining about it unless you're part of that 80%.

On a good note, the characters themselves are absolutely hilarious, and I love each one for different reasons. The maps are pretty same-y, the weapon selection is rather one-sided in it's choices, the classes are completely unbalanced when a new patch comes out (and they are even afterwords anyway), and as I said before: the community is mainly made up of people I wouldn't mind hammering at with an Ubersaw.
 

Stoic raptor

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Jul 19, 2009
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What I like is that there are so many classes. If I get bored of 1 class, I will play another.
Same principal with the weapons. If I got bored with 1 weapon, I will use another.

And the variety of the classes makes sure that I am always planning a new tactic.
 

Dr. HeatSync

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Aug 5, 2010
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Danny Ocean said:
I know I write a lot, I need to learn to summarise a bit better.

Although the milestones are still in place, a lot of weapons are only acquired through either the item drop or buying them. I don't have time to log in and clock hours of game time (hell I had over 700 hours of TF2 before crafting came in), nor the disposable income to buy the items.

I did try to ignore the other part of the game, but when someone kills you with the latest death combo of items equipped together, it becomes frustrating, because you'd like to try out the items but the game doesn't have a clear pathway to get them. Again: Objective, achieve, receive.

I believe the drop system is more of a grind because what you're ultimately doing has no impact: No choice of item received, no way to speed up this drop rate, and so has nothing to do with the player. Being told 'kill x snipers' at least sets an objective and a silly one at that, whereas 'clock x hours' doesn't exactly prompt a response from the player. You can play the game, but then you're just waiting for an item to come along, and its a not so great when it turns out to be another piece of scrap metal.

Crafting is really long winded when the worst possible outcome is needing around 9 scrap for 3 reclaimed for 1 refined. Do this 4 times for 4 Refined to then combine (if on a good day) whatever weapon you got. You'd have to be pretty unfortunate to have to do it this way and yes you can smelt weapons but its still long and tedious, exactly what the fun careless game should not be. I feel it still worth mentioning that crafting Heavy token by using Sandvich and another class token to then craft with a secondary token only to get Sandvich again feels like the game is cheating you. There's probably a solution of TF2 wiki but I'm not obsessed enough to check.

I've tried playing, and I can't get into it anymore. I play it every so often and if I'm lucky I'll get a kick out of it but the session never lasts longer than about 2 hours at most. I still haven't uninstalled it. But its still too dated and now too complicated with all these item equip sets that give specific changes and all of these new weapons are just too much. Perhaps its because better fps's have spoiled me what with dodging maneuvers and sprint, but really I don't have the time to get back in and I don't feel its worth it. I just wish Valve would just move on and a game thats fun to play with no distracting assets and a Source engine made more efficient.
 

Circusfreak

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Mar 12, 2009
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i felt just like you do when i started playing TF2. i soon realised that this is where the big boys play.
i decided that i wanted to get as good as them so i kept playing even though i got my as handed to me all the time. now i d say im about avarage. i usually dont reach the top of the scoreboards but i get about halfway there. now i think most other online shooters are way to easy.

my advise is that you should play it safe, allways pay attension to your health and never go into battle hotspot without full health. try the diffrent classes until you find someone you like. eventually you can start hunting achievements and that kind of stuff. at this point you will have a ton of fun.
 

Gindil

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Nov 28, 2009
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Saulkar said:
This game is highly acclaimed but I have failed to find that thing that makes it so.

Tell me what makes it appeal to you, that allows you to play it and enjoy it at the same time so that I may find a certain something that I look for in games or something new to try. (I do not want to tell you what I like in games simply to not limit what you are willing to say you like about TF2 or what gives it, its longevity)

No comparisons of other games please.
This is griefing [http://www.youtube.com/watch?v=JUPzN7tp7bQ]

More griefing [http://www.youtube.com/watch?v=zOR3snVKW0E&feature=related]

Any questions?