yamy said:
Vampires the Masquerade did a really good job of this, I think. Which isn't surprising since its origin as a tabletop.
'Magic' in its traditional form is only available to the pc if you play as Tremere, which gives you a number of trade offs in terms of abilities as well as being universally lauded by the vampire community for using blood magic, which is reflected during character interactions. This was even more obvious when you play as the Malkavians, whose unique magic of seeing the future makes them all go mad- something that everything character in the game you encounter remarks on. It was also an ability that the player had no control over.
Magic in the game is very much in line with the occult and was truely terrifying whenever you or your opponents used them, and they are perfectly contextualized in where your power comes from because..well...you're a vampire and your source of power, naturally, is blood. So the more magic you use, the more blood you need to consume to replenish it or run the risk of losing your humanity and going on a blood-thirsted rampage.
So yeah, I think alot of the things in the article were done pretty well in that game. Magic being rare and powerful, links to historic understanding of magic, comes with costs and dangers and inherently associated with evil and darkness.
I'd like to expand on this since...I'm WoD nut and all. It's probably going to be boring for anyone not into magical systems in games, so skip it if you will. For the rest - I suggest my first post here [http://www.escapistmagazine.com/forums/read/6.406470-I-Hate-Magic?page=2#16928979] as some extra reading. Anyway - VtM vampires also own and control magic however, it's different from the magic in Mage. Other Disciplines (the inherent supernatural abilities of vampires) are not, however, considered magic. For what reality cares, they are...inherent abilities. No more special than walking corpses who drink blood. And blood does fuel Disciplines, as well as the vampires, however in the PnP game, it's not always expended - a vampire who knows Dominate does not pay blood any time they use it, while, for example, Celerity costs Vitae to be activated for a short while.
Still, vampiric magic is
different than that. It is a...loophole in the undead condition. In a way, that is. Blood magic works because it is fundamentally built on top of the vampiric curse and manipulates it into serving a purpose different than holding together a corpse. And because of this, blood magic always reflects the Curse in one way or another - it could deal with blood (in fact, you can see the Tremere wielding the Path of Blood in Bloodlines - stealing the enemy's Vitae and so on), or is otherwise corruptive and/or static, cold in nature. And it always consumes blood to enact - sometimes "normally" just making it disappear from the vampire's veins, other times blood needs to be worked into a ritualistic manner for the spell to work. At the end of the day night what it does is use the likeness principle to transfer certain properties of the blood (so, the Curse) into an effect into the real world fulfilling the will of the vampire.
Thaumaturgy is heavily based on this principle - it's called "sympathetic magic" - like produces like - an effect is enacted or mimicked on a smaller scale to be transferred and activated on a larger one. Mystical connections are often used to get the smaller scale - a lock of hair or a drop of blood still carry mystical ties to the human (or vampire) they originated from. Still, other connections can just be in symbolic likeness - one of the magical effects the Tremere know involves putting a live spider in the vampire's mouth which would allow them to move on walls similar to an insect. And so on.
It's important to note that Thaumaturgy is not, in fact, the only blood magic around. The Tremere like others to think so but that is not correct. The Giovanni (you also see them briefly in Bloodlines) are necromancers, for example, who learn actual vampiric magic, however, theirs carries more the stench of the grave, death, and corpses and manipulating those. It's not just raising zombies or strictly necromantic stuff (they can also summon ghosts, for example and affect them and so on) - there are other uses that still heavily revolve around the matter. There is also Assamite and Setite sorcery (no Assamites or Followers of Set in Bloodlines, though) which are an older form of blood magic but still operate somewhat the same as Thaumaturgy. The Tremere magic is more formulaic in nature, though, still they all employ the same principles of bending and twisting the Curse to affect the world. Then, there is Koldunic sorcery - one of the staples of (not all) Tzimisce (Andrei doesn't know any, though) it is...interestingly more tied to nature. Not something you'd immediately expect from the clan known to shape flesh like clay for shits and giggles and doesn't know what compassion or mercy is - they can also command the elements - the water, the fire, the air, etc. It isn't, however, that surprising, considering
why they can do it - basically, there is a demon lord bound sleeping somewhere under the Tzimisce's homeland whose influence has seeped into the ground, the trees, the nature, and even into the Tzimisce (though not all) themselves. Using their "nature magic" is inherently tapping into the power of the demon. And then...there is Abyss Mysticism. Oh this is...not fun. The Lasombra clan's special Discipline is manipulating shadows and darkness. It's more than just absence of light, though, it's actually exerting control over a realm made entirely of darkness - the Abyss. And the Abyss Mysticism expands on that - it's actually about trying to exploit the Abyss. It is filled with
things that have no shape or form but malevolence and hunger - the mystics can summon these or even command them and the Abyss itself into doing stuff. The realm, however, is completely inhuman and quite malevolent, in fact, holding many secrets but human and vampiric mind may not actually be able to handle them. It's sort of straight out of Lovecraft's stories.
There are actually more vampiric magical styles but these are the major ones. At any rate, vampires have mostly managed to tranform most occult practices into magic in one form or another - there is even vampiric voudun and so on. In fact, vampires can be granted magic from demons (aside from Koldunic) but...that's not exactly the same or common. Or safe. Anyway, from the Mage perspective, blood magic is closer to the mortal magic in that it's static in nature, i.e., vampires do not twist and bend reality, so there is no Paradox. They do need blood as a power source, though, which mages recognise as Tass (erm...think "mana" but outside of a mana pool. Like a mana potion) with inherent properties that are both corrupting (from the vampiric nature) and static (for they are walking corpses frozen at the time of their death).