What annoys me endlessly is not how magic is used by casters, but how it is used by EVERYONE.
Think about Skyrim. Every single racial power except the orc one is magical; even your magic hating Redguard can cast a magical buff to regenerate stamina, and most likely ends up with several healing spells during his career. Mass Effect? Half of the classes have biotic abilities and the other half is probably shooting biotic ammo or throwing lift grenades. Diablo? Hell, any ARPG that attempts to make melee combat exciting and gives them some sort of earthquake ability. Pretty much every class in an MMO is either a mage or a spellsword. Etc.
Not to mention how every zone transition is a portal. Portals are infinite kinetic energy if mounted above one another and once commercially exploitable will make all road transportation obsolete, but it never happens in games. Looking at you, GW2 and your stupid Asura gates.
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Personally I'm okay with the fireball throwing kind of wizard because the "mysterious, powerful" Gandalf type doesn't work in a video game about direct combat (for a taster of what happens then, see Skyrim's master level spells. They're all variations on "stand still for 4 seconds casting, then win the fight" and it sucks). You can always explain it away as the mage spending a couple of hours precasting the spells at daybreak so he can finish casting them in battle with a click of his fingers.
I do prefer more physical magic though: to summon a lightning bolt, bring a thunderstone and throw it at the point where you want the lightning. Don't just call up a poison cloud, but a mass of crawling insects that emerge from the ground. Don't just let warriors slam the ground unless they follow an earth totem of some description. For a series that has no problems with throwing around magic, I appreciate that the Tools of Lorkhan in TES may well be ancient nuclear technology without a warning label that is now considered "divine" after a few misfortunes.
Imo magic that borders on being explainable (maybe that thunderstone is a natural capacitor?) is more interesting than just energy guns. It also isn't rocket science to implement and certainly does not come at the cost of gameplay, which the ideas in the article most definitely will.
Think about Skyrim. Every single racial power except the orc one is magical; even your magic hating Redguard can cast a magical buff to regenerate stamina, and most likely ends up with several healing spells during his career. Mass Effect? Half of the classes have biotic abilities and the other half is probably shooting biotic ammo or throwing lift grenades. Diablo? Hell, any ARPG that attempts to make melee combat exciting and gives them some sort of earthquake ability. Pretty much every class in an MMO is either a mage or a spellsword. Etc.
Not to mention how every zone transition is a portal. Portals are infinite kinetic energy if mounted above one another and once commercially exploitable will make all road transportation obsolete, but it never happens in games. Looking at you, GW2 and your stupid Asura gates.
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Personally I'm okay with the fireball throwing kind of wizard because the "mysterious, powerful" Gandalf type doesn't work in a video game about direct combat (for a taster of what happens then, see Skyrim's master level spells. They're all variations on "stand still for 4 seconds casting, then win the fight" and it sucks). You can always explain it away as the mage spending a couple of hours precasting the spells at daybreak so he can finish casting them in battle with a click of his fingers.
I do prefer more physical magic though: to summon a lightning bolt, bring a thunderstone and throw it at the point where you want the lightning. Don't just call up a poison cloud, but a mass of crawling insects that emerge from the ground. Don't just let warriors slam the ground unless they follow an earth totem of some description. For a series that has no problems with throwing around magic, I appreciate that the Tools of Lorkhan in TES may well be ancient nuclear technology without a warning label that is now considered "divine" after a few misfortunes.
Imo magic that borders on being explainable (maybe that thunderstone is a natural capacitor?) is more interesting than just energy guns. It also isn't rocket science to implement and certainly does not come at the cost of gameplay, which the ideas in the article most definitely will.