To Aru Majutsu no Index handles it very strangely. The Espers are powered by 'technology' while the Mages work with magic. If an Esper attempts to use a spell, it kills them (Unless you're Accelerator). The main character is granted a power that seems fairly useless at first, but can be used to kill God himself. The main character also loses his memory due to a spell early in the series, but it's permanent and he never regains them (nor shows any interest in regaining them). Among other things.Izanagi009 said:If i might comment, could game companies turn to anime for ideas how to use magic better?
Toaru Majutsu no Index, for example, uses a collection of different Christian, Shinto, Norse and even Hindu mythology for the use of symbolistic magic. They use the theory that an item that copies an original magic item gains some of its power; this can be weapons, idols, even people.
Just something I wanted to comment on
(P.S. this is my first post so if the format does not work, tell me why)
These are the early spells, later we have the sweep spell which was said to destroy Sodom and Gomorrah, spells that are based around the angels and their elements and directions. Finally is the slight integration of Aleister Crowley's religion in the textKopikatsu said:To Aru Majutsu no Index handles it very strangely. The Espers are powered by 'technology' while the Mages work with magic. If an Esper attempts to use a spell, it kills them (Unless you're Accelerator). The main character is granted a power that seems fairly useless at first, but can be used to kill God himself. The main character also loses his memory due to a spell early in the series, but it's permanent and he never regains them (nor shows any interest in regaining them). Among other things.Izanagi009 said:If i might comment, could game companies turn to anime for ideas how to use magic better?
Toaru Majutsu no Index, for example, uses a collection of different Christian, Shinto, Norse and even Hindu mythology for the use of symbolistic magic. They use the theory that an item that copies an original magic item gains some of its power; this can be weapons, idols, even people.
Just something I wanted to comment on
(P.S. this is my first post so if the format does not work, tell me why)
But even so, I don't think the author would like Index. It has exactly what he said, people shooting fireballs and summoning golems.
I'd really love to see a game use the principles of Alchemy from Fullmetal Alchemist. Mainly the "you can't create something out of nothing. Everything requires something of equal value" part. I think that could make things pretty interesting.Izanagi009 said:If i might comment, could game companies turn to anime for ideas how to use magic better?
Toaru Majutsu no Index, for example, uses a collection of different Christian, Shinto, Norse and even Hindu mythology for the use of symbolistic magic. They use the theory that an item that copies an original magic item gains some of its power; this can be weapons, idols, even people.
Just something I wanted to comment on
(P.S. this is my first post so if the format does not work, tell me why)
That sounds intriguing, the use of differing elements and circles to produce effects with potentially your sanity, reputation, or body in exchange the use of truly powerful spells and summons, as in the case of the philosopher stone and homunculi.Irridium said:I'd really love to see a game use the principles of Alchemy from Fullmetal Alchemist. Mainly the "you can't create something out of nothing. Everything requires something of equal value" part. I think that could make things pretty interesting.Izanagi009 said:If i might comment, could game companies turn to anime for ideas how to use magic better?
Toaru Majutsu no Index, for example, uses a collection of different Christian, Shinto, Norse and even Hindu mythology for the use of symbolistic magic. They use the theory that an item that copies an original magic item gains some of its power; this can be weapons, idols, even people.
Just something I wanted to comment on
(P.S. this is my first post so if the format does not work, tell me why)
I think that treating it as a mechanic is precisely the issue he sees; people expect supernatural abilities without cost. And Torchlight would be a perfect sort of game to build a different understanding of magic in; when you delve into the randomized dungeons, you have the possibility of finding magical artefacts and weapons, but they might only work if you do certain things (spend a bunch of money at the altar as a sacrifice to the gods, only wield that sword because it's jealous, etc.)Falterfire said:I understand the drive to make Magic deep and meaningful, but it's not always worth the trouble. In a wide, expansive game like Skyrim you have room to hide all that depth, but that isn't always the case. In a game with a smaller focus on narrative such as Torchlight it would hurt the game to pull too much focus towards why the magic works. It's a gameplay feature, not a story focus, so it's not treated like one. There are definitely times where putting all this effort in is worth it, but it's far from every game.