Couple of issues with this JRPG 'review':
- Seriously, what's with all the f-bombs?
- That's pretty....self-righteous. Yay an Art Degree, I can make most of those points without an Art Degree. Except for the kabuki part, that's an interesting angle I never thought of.
Ok, now that's out of the way, I still agree with most of it, especially what you said about story and gameplay being separated so much (as Yathzee put it, by a brick wall lined with tigers). I never understood why they still do that, I still can't phantom in the life of me why they still insist on random monster spawns. It must be Japan's obsession with tradition.
But I'm cool with turn-based combat, I'm cool with random monster spawns,
IF it all makes sense. But in 90% of the JRPG's, it does
not make sense and it appears to be there just because that's what JRPG's are apparently supposed to do. Take the Pokemon games, they had random monster spawns but they made
sense. Pokemon hide in tall grass, and since the grass is high, you probably won't see what Pokemon is coming your way. That's an example how even a basic JRPG mechanic can be done well, but most of the times they're indeed not done right, and that's a damned waste.
Unmitigated Hatred said:
Almost every single moment in that story up until her death is quietly building up and preparing for it, even though you never see that, and that's just genius.
I was still going to play that game, now I do know. Thanks for spoiling an apparently great game *thumbs up*
Industrial-strenght Fan said:
you do have some valid points, and there are way to many bad JRPGS vs god ones. but still i feel this is like me bithching about FPS's or RTS's, those types of games are just laughable when it comes to story, character development and gameplay variety. Or if i where to dismember the Mario, Zelda, Metroid franchises for the same points that you are trashing JRPG's for
I disagree. What he's basically saying is: JRPG's are trying to focus on a certain thing, but they do it in a horribly flawed way. A more suitable comparison would be bitching about FPS' that, say, focus all on destruction but simply fail to have proper destruction mechanics.
JRPG's are apparently about story and characters, and he presents arguments why the mechanics used by most JRPG's fail to present the story and characters properly, at least for the masses, and thus don't connect. I don't think it's without reason that a lot of JRPG's are not imported from Japan and that they're barely if ever are topselling games in the West.
TheButtonMashEffect said:
JRPGS are great, i don't understand people who like convential RPGS and don't like JRPGS.
That's what the OP explained. In JRPG's, there is often a rock solid barrier between gameplay and story, that completely derives me of any care and immersion.
Also, they don't make an effort of making you care about the characters, they often just...present them, all of a sudden, poof, and demand that you care. Fighting random monsters which has nothing to do with the story, your characters are defined by massive spreadsheats, not personality, that sort of thing.
Then there is the way of narrating a story, which is where the barrier comes in. It's usually completely told through cut-scenes and barely translates to the actual game world. Take, say, Enchanted Arms. I remember an amazing cutscene, looked awesome I can't argue with that, but you see
nothing even remótely like that actually during the actual gameplay. How am I supposed to care about the story then?