Glademaster said:
Yes the thread is a troll pit and if you think the link is relevant then fair enough but I don't think it is for the fact that JRPGs have changed and are changing. So that is why it is unrelevant if they had stayed the same then yes it would be but they haven't stayed 100% the same so it's not.
Also This is person explained it better and in a more concise way than I did.
Serris said:
OP should know that the japanese do not refuse to change or advance.
as I recall, they're one of the leading nations in robotics.
holding on to traditions and 'not advancing' are not the same thing.
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Hm, now we're bordering on a somewhat worthwhile discussion. Maybe we can salvage this thread a bit.
You're right that JRPGs haven't stayed
exactly the same these last 10 years, but in terms of storytelling (which is supposed to be JRPGs strong point) I really haven't seen all that much advancement since the FF7 era. Most still rely on the old cinematic/dungeon crawl separation of story and gameplay, and it just bugs me to see JRPGs stagnate when other genres (even FPS games) have found much more effective ways to tell their narratives. Playing Portal or Bioshock is a much different experience from playing the original Half-Life 10 years ago, but outside of the Persona series (and maybe The World Ends With You) I can't really say the same for that many JRPGs.
Also, just as an aside, the whole robotics thing is hardly proof that the Japanese welcome change. Perhaps they are quick to adopt new technology, but I can tell you from first-hand experience that the gamer culture here in Japan is pretty resistant to trying new mechanics, actually. Of course, I'm just a foreigner in Japan. What do I know? Let's see what a Japanese developer has to say on the subject:
Jun Takeuchi said:
I just can't understand why Japanese gamers are so reluctant to play networked games. I find overseas players to be more curious ? they go towards what they think looks, sounds or feels fun by themselves. In Japan, I have the feeling users are just waiting for us to guide, to feed them with fun things.
...
A lot of Japanese developers have pretty much given up, and just focus on making games for Japan. They don't think they can make games that will sell anywhere else. So this trend, this "game development isolationism," I think is very troubling. I'm concerned about what will happen to the industry in Japan...
I think Western developers borrowed and learned from Japanese developers all those years when Japan was ahead. They built on that and just blazed ahead on their own. There's so many new, creative, inventive games coming out in the west. Games like Gears (of War) and Halo built on the past but just take everything to the next level...
...
People say that RPGs are popular in Japan, but really it's the Dragon Quest and Final Fantasy series that do well. There aren't really any other big RPG series besides those two, that do really well, anyway.
So I think that if this trend continues, Japanese developers will just rely on those few big franchises. Japanese developers have to explore new territory, carve out new genres, try to make games that have universal appeal.