Savagezion said:
Right, but this is a part I have a hard time buying anyone out there would be like "Oh, ok that doesn't count as killing then". Same reason you bolded the word technically in the first paragraph. The robot is still retarded in the same way, only you could see why he is retarded. I think it still apparent he is trying to pull a fast one on you. The fact that you can't buck up against it even further cements that suspicion for me. My Shepard's would have blown the kids brains out unless I could tell the kid he was wrong. If he "Did not compute" then he would have been destroyed. It comes off as a robot with its own agenda trying to put a spin on it but is bad at it. So amazingly bad at it. He clearly hasn't been working on a plan in the past 50,000 years.
Well, your Shepard (and mine, and everyones) is a barely functional burn victim by that point. I mean, you can barely shoot the Illusive Man - and I've wanted to do that for two full games now.
At that point, faced with letting people die every second, I think the assumption is that Shep is just too tired to argue anymore.
Plus... again, I liked the Control option, cause Reapers make great Relay Repair Robots.
And for railroading... what about ME2? I felt WAY better about going along with Starkid than I did about signing on with the Illusive Man. Where was my option to get on the SR2 and fly to the Local Cluster, Scan Uranus for LOLs, and then turn the Normandy over to the Alliance (and ask for a new ship to go investigate the Collectors in, on Specter Authority please).
At least Starkid was trustworthy in that "I am too literal to lie properly, beep boop" kind of way. The Illusive Man was so slimy... and yet, Paragon or Renegade, you HAVE to go along with his wacky plan to join a terrorist organization for no good reason in ME2.
As far as the logic being awful - well, it's machine logic. Like the Borg in Star Trek always think they're doing you a favor by taking away your free will. Or the Cybermen in Doctor Who. Or, hell, the GETH. The Geth don't understand that whole "killing is bad" thing until you hang out with Legion for a while. In his loyalty mission, Shep is concerned about murdering the Heretics (or can be, depending on dialogue options) and Legion is like "meh, who cares - brainwash them or blow them up, it's all good." Legion (and the Geth) don't get why organics care so much until that last moment when Legion starts referring to himself as "I" instead of "we". And the Geth are the friendly, peace-loving AIs.
Like I said, the reason why the Reapers did what they did (and the fact that they were absolutely convinced that they were doing you the biggest favor imaginable) was foreshadowed in ME2. Playing ME2, I understood that the Reapers weren't killing everyone - they were "harvesting" them. To the Reapers, "harvesting" a civilization was the greatest gift they could give - immortality. The Reapers were making everyone "immortal" by turning them into more Reapers.
From our point of view as individuals, it sounds insane. But from an intelligent, networked AI (like the Geth or Reapers) it probably sounds like a pretty sweet deal.
Hell, combining all humans into a single organism is actually the goal of some world religions (Nirvana is basically a network of souls in constant, Geth-like communication). Gnosticism has similar views. The idea that the greatest thing that could happen to humans is for us all to die and become one giant mind - to become god - is
ancient.
So yeah, I thought that part of the ending was awesome and made perfect sense.