I need a good Training FPS

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SweetNess_666

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Sep 2, 2009
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I'm going to go out on a limb and suggest black ops online for the combat training I mean its gt everything she cd possibly need to become a compatant fps player, that or if she just wants a run n gun....Left 4 dead :)
 

OCAdam

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Oct 13, 2010
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I will suggest that you look up UT2004 and download a number of Assault Trial maps. Find the ones that start easy and don't become insane or have nasty trial-and-error death hallways.

These should really help with the movement.
 

Zeema

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Jun 29, 2010
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TheRussian said:
I'd say, play Team Fortress 2 with AI bots, ramping up the difficulty as your experience increases, then try some beginner servers. TF2 has a friendly community, so there is no pressure on newbies.
That x8999

TF2 is a great way to intro yourself and others into FPS
 

efAston

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Sep 12, 2011
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Quake. Circle-strafing and weapon changing are both seamless and your life's purpose by the time you've finished the second episode. And it looks sweet with the Tenebræ front-end (still available from File Planet).
 

Mr.Amakir

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Jun 2, 2010
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The original F.E.A.R. Sure the horror in that game sucks but it's not really a horror game, more like a shooter where little girls tries to scare you from time to time. The game got some of the most satisfying combat i have ever encountered in an FPS and probably the best enemy AI ever, the story is quite good too. Be sure to check out the "Extraction Point" expansion which improves pretty much everything, the combat, the environments and even the horror.
 

Treblaine

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Jul 25, 2008
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Djinn8 said:
Serious Sam. If that's not an FPS trainer I don't know what is.
As a love letter to card-carrying hard-core-old-school FPS fans, it is absolutely wonderful.

But as a trainer, no.

It has a bit too many quirks and for a beginner it is just too hard, especially later in the game. You don't want to scare people off with a challenge that they are not ready to rise to.

I say:

Doom (with Zdoom sourceport)
then Half Life
And then Painkiller/Bioshock for different types of challenges.
 

Wicky_42

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Sep 15, 2008
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Djinn8 said:
Serious Sam. If that's not an FPS trainer I don't know what is.
+1 for this. She will learn very quickly the principles of strafing, and the game is just so much fun.

Also, Halo PC might not be a bad idea - again, a fun game, and the slow projectiles of the majority of the enemies will reinforce the strafing message from Serious Sam.

I'd personally say that UT and Quake might be too fast-paced and too reliant on mechanics such as bunny-hopping and double-jumping that may not be immediately obvious, or relevant to most mainstream shooters, though then again they could just be good fun and the presence of slow projectiles as well as instant hit weapons gives variety.

Modern 'so real' shooters would be unforgiving to a newcomer, I would expect, especially online. If she's struggling with the principle of strafing then they aren't going to help with that as it's not instinctively obvious that it would be of benefit against bullets if you haven't programmed in that reflex.

Playing online, say in TF2, might not be too bad an idea - point out how other people avoid incoming projectiles, see the benefits of not tanking all the pain, learn from example n all that.

My first FPS was Goldeneye, which I completed before learning that there even were buttons for strafing. Then I played some Jedi Knight, which didn't have mouse support and again didn't advertise the idea of strafing, but the slow blaster bolts introduced me to the idea of trying to avoid incoming fire. Playing Goldeneye with friends again, having discovered the joys of the C buttons and running circles around each other, I finally learnt the power of the strafe. Everyone needs to start somewhere - perhaps the key is making her understand the point before learning the action.
 

dicox

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Oct 8, 2011
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I came here to say that I very much disagree with the suggestion of CS:S. In my opinion, the gun behaviour, specifically the recoil and accuracy while moving, is way too specific to this game, so that good aim in CS:S can not be easily transferred to other FPSs. Instead I suggest playing the single-player of Quake 3 on a suitably easy difficulty setting.
I also don't recommend playing Quake Live, in my experience the 'average' or general skill level online is quite impressive, and for a newcomer, there could hardly be a worse experience than getting their arse handed to them in Quake. I speak from experience. Oh god, the memories overcome me..
 

Owyn_Merrilin

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May 22, 2010
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Wicky_42 said:
Djinn8 said:
Serious Sam. If that's not an FPS trainer I don't know what is.
+1 for this. She will learn very quickly the principles of strafing, and the game is just so much fun.

Also, Halo PC might not be a bad idea - again, a fun game, and the slow projectiles of the majority of the enemies will reinforce the strafing message from Serious Sam.

I'd personally say that UT and Quake might be too fast-paced and too reliant on mechanics such as bunny-hopping and double-jumping that may not be immediately obvious, or relevant to most mainstream shooters, though then again they could just be good fun and the presence of slow projectiles as well as instant hit weapons gives variety.

Modern 'so real' shooters would be unforgiving to a newcomer, I would expect, especially online. If she's struggling with the principle of strafing then they aren't going to help with that as it's not instinctively obvious that it would be of benefit against bullets if you haven't programmed in that reflex.

Playing online, say in TF2, might not be too bad an idea - point out how other people avoid incoming projectiles, see the benefits of not tanking all the pain, learn from example n all that.

My first FPS was Goldeneye, which I completed before learning that there even were buttons for strafing. Then I played some Jedi Knight, which didn't have mouse support and again didn't advertise the idea of strafing, but the slow blaster bolts introduced me to the idea of trying to avoid incoming fire. Playing Goldeneye with friends again, having discovered the joys of the C buttons and running circles around each other, I finally learnt the power of the strafe. Everyone needs to start somewhere - perhaps the key is making her understand the point before learning the action.
Just to let you know, Jedi Knight definitely had mouse support, but as an early mouselook game, it was designed to be playable without one, and you had to manually check a box to turn it on. Dark Forces, the game that it was a sequel to, did not have mouselook -- at least in its original DOS incarnation; I've heard the Mac version had mouse support and ran at a higher resolution to boot. Jedi Knight actually falls right in with the other early mouselook games I suggested as training games; they really teach you how to keep your Y-axis steady, only moving it when you actually need to aim up or down, while also teaching movement basics. How many FPS newbies have we all seen with their guns permanently pointed at their feet?