IanBrazen said:
I am a BIG Metal Gear fan, but to be more specific I am a Big Big Boss fan because MGS:3 is the one I first played.
ever since then I played them all with the exception of portable ops and (until now)MGS:2.
So I got the HD edition a little while back, I mean two Big boss games for the price of one how could i resist.
However I told myself that I should play 2 first after all its the only one in cannon I haven't played yet.
Besides the fixed camera I have no problems with the game play, its excellent for its time, my problem is with the story.
MGS:2 in my opinion had a lot of potential to have a great story.
Its premise and set up is very intriguing, and with the exception of one, all the characters are interesting.
But holy hell someone really should have told Kojima "Show. Don't tell"
It feels like half the game I'm staring at the codec screen while two people ramble on about King Kong or chop sticks in someones hair.
The codec sequences are in a word oppressive!
Even the big reveal at the end is all told through the freaking CODEC!
I kept wanting to jam my finger on the square button.
I liked Raiden, and still do, however I think his albatross is his girlfriend Rose who is barely a character and more of a plot device.
Ill stop here before I turn this into a review.
My question for you folks is: What is the black sheep of your favorite game series, and why?
Now I need to play Snake Eater to get the bad Metal Gear taste out of my mouth.
Honestly if you didn't like Metal Gear Solid 2 because you thought the story was bad, it was probably because you didn't understand it. It was sort of like how I hated Fight Club the first time I saw it because I was too young and stupid to understand the deep concepts explained in the movie.
Read this plot analysis guide and then tell me if you think the story still sucks:
http://junkerhq.net/MGS2/
If you want to talk about a horrible game, look at MGS4. It not only defeats the message the story of MGS2 told, but it destroys the stealth gameplay the franchise was known for. I remember it was easier to go guns blazing in MGS4 than to actually sneak your way through the levels.
In previous installments, the game always punished you for failing to go stealth. In addition the game had horrible story elements and stupid retcons. Big Boss was dead and in one stupid handwave, they bring him back to pointless tie up all the loose ends and finish the series. I also like how Naomi Hunter saves the day by creating a magic virus that somehow removes the Patriots. In fact even worse was that the Patriots were supposed to be more of an idea that couldn't be destroyed. It was in everything. The fact that they existed in a single location and could be conveniently deleted was retarded.
The reason why you play as Raiden in MGS2 was because Kojami wanted the player to view Snake from a different perspective. In addition Raiden represented the gamer. In the game you recall that Raiden had only ever had VR training. Rose was most likely not so interesting because Raiden had most likely been speaking to the AI construct the entire time. MGS2 was about the flow information and ideas and how they control us. The giant dialogue dump at the end of the game is not something you can just digest in one sitting. It took multiple play throughs and good guide like the one I linked you to, to truly understand the concepts in the game.
I bet you didn't even realize that when you are fighting Solidus at the end of the game, Solidus was actually a good guy trying to stop the Patriots. Raiden was a tool of the Patriots and has no choice but to fight Solidus even though Raiden is ironically on Solidus's side.
I truly believe either Kojomi has gone insane sort of how George Lucas went insane with Star Wars or that he truly did not want to make a fourth game and was forced to by Konami. It would explain why the game basically undid everything the other games setup. I also like how everything in the fourth game was answered with nanomachines. Sometimes if you can't come up with a good explanation, it is best not to explain it at all.