it didn't worked for WoW since it was a huge, big (more than 20 and still counting gigs) sized world with so much scripted events and npcs that actually doing the whole reverse engineering it's the task of at least several trained peopleColdie said:Bonus: Piracy is impossible. Pirates will have to either buy the game or create a server emulator. And those are terrible.
Diablo 3?, if it is to be believed, has chapters, an ending and a limited world, with a limited set of scripted events and npc's, it's not massive by any extension of the world and the loot is randomly generated from a pool of possible items, did you play MU online? it's exactly the same and MU has been proven not difficult to emulate (by the sheer size of "private" servers and how well developed and updated they are in comparison to the real deal)
Diablo 3 and by proxy all the games that preceded it, love or hate it it's a glorified Grindfest (albeit extremely fun) game with ramdonly generated loot and plettora of critters to destroy, they aren't smart, they don't sudenly have scripted events, they don't suddenly have huge inmense raids with bosses that have more than 10 scripted tactics, they are just there to kill you, period
so I doubt pirates will find it difficult to emulate and pirate Diablo 3 as opposed to WoW, one is massive by the scope of the items, the later is massive by the scope of....well....each and Every single thing