Coldie said:
Vrach said:
Fair enough on the Diablo 3 though, but it sounds like it's on the fence, being neither fully client side nor as server side as something like WoW is. We'll see after it's released I suppose, but I very much doubt it's gonna take too long for the game to be pirated. After all, even WoW has private servers, any clue on how long those took to set up?
I've no idea how long it took for the first emulators to appear, but a quick google search shows that they are somewhat up-to-date now. With "features" like 'Working SPELLS and TALENTS' or 'INSTANT 85'.
There's a thing to keep in mind, though: an emulator is not a very accurate recreation of the original. They will have whatever items, creatures, spells the creator thinks are or should be in the game and they will work like he thinks they work. Add the time required to decode, analyze, and recreate the client-server communication protocols, replicate the basic game mechanics like "loot"... It'll be done eventually, but not day one.
Vrach said:
Also, might want to check out the thread:
http://www.escapistmagazine.com/forums/read/9.306239-CHILL-GUYS-Diablo-3-will-have-offline-mode-Nope-Old-information-my-bad
So yeah, so much for everything being server side
That was posted nearly a YEAR ago, long before the announcement about the client-server online-only architecture.
Ah oki, the thread was new so I figured it was up to date info. Should've looked into it further
Anyway, yeah, emulators are not the accurate recreation of the original, but it depends on how much stuff exactly is done by the server (and thus, the emulator). From what I've heard from my mate, WoW private servers work fine, it's just that the servers are much more prone to failing (no surprise, Blizzard would have more means to keep such things stable) and obviously don't get the patches (most people play them for exactly that reason though, to enjoy Vanilla servers and what have you).
But this is not WoW, you're not running around with thousands of people on a server etc. It's a singleplayer game with some components that are based on online features and as such, replicating the experience will be much easier and more doable I reckon. But as I said, we'll see when the game launches.
I'm still against games accepting the always-on DRM features for various reasons. For one, I might be wanting to download something. Say Star Wars: The Old Republic comes out and I'm digitally downloading it. If it's taking up all my bandwidth, and it most likely will, the always on DRM feature is gonna be cutting up (I've seen it happen with Assassin's Creed: Brotherhood), which can, depending on the DRM implementation, fuck up your whole game experience in a situation where you really don't need any online features. So I can't play my singleplayer game while waiting for something to download.
I might also be somewhere with a gaming laptop wanting to kill my time and there's no internet connection. Or hell, even in this day and age, I might be one of those people who don't have an internet connection, or whose internet connection is highly unstable and prone to failure. Guess what, not everyone lives in an urban area. Or heck, the internet just might be out for a few hours/days or even a week or two because of some work getting done (personally been in this situation once, it happens with cable internet providers) and you'll be cut off from playing your singleplayer game because you can't beep and say "hey, I'm online" to some server. Most people who've gone through the moving process know how irritatingly slow ISPs can be about getting you an internet connection. While waiting, you're fucked if a game has DRM.
DRM is like a bank giving you 1500 forms to fill out before you can raise a penny off your account, while putting it's vault in the middle of fucking nowhere with no guards around and free reign for anyone to come and break it open. Guess what, those guys breaking your safe open aren't filling out the fucking forms, that's how detached your protection system is, all it does is annoy the legitimate customers.