Lee Quitt said:
No I shall not capitalize the word god.
joonsk said:
SmashLovesTitanQuest said:
I disagree. When you meet Cortez he tells you that he lost his husband. That's it. If it were a straight dude he would have sqaid that he lost his wife. I am actually quite happy with what Bioware did with that. A lot of movies, games and comics, gay personages have one character trait, being gay, that annoys me, even though I am straight.
Hell, have you played DA:O, remember that dude named Zevran (I think that was his name), he was much worse than Traynor or Cortez.
My problem with Cortez is him being gay is his only real personality trait. Him being gay is what people remember him by. That's exactly what I'm talking about when I say it's being shoved in your face, or that Bioware characters are terrible. They are all one dimensional husks with a single cliche separating them from everyone else. Cortez is gay, Jacob is black, Jack is an angsty teenagers, and on and on it goes. These characters have NOTHING else. There are one or two notable exceptions to this rule, but that's it.
The thing is, and this is what puzzles me about this, you would be fair in asking just how much characterization you can fit into a 30-40 hour game. The answer is a lot, but Bioware instead choose to focus on something else, which is weird. Since
1) No one is there for the gameplay anyway. You'd be hard pressed to find someone who plays ME for the shooting bits. Close to everyone is there for the juicy conversations and story.
2) Even though Bioware repeatedly ignore character progression to focus on developing God knows what, the actual gameplay STILL sucks ass. ME3 in particular is riddled with so many basic designing flaws, it's incredible.
So the question is, where is all this extra development going? It's not going into the characters, it's no going into graphics, it's obviously not going into the gameplay (I mean ffs, you shoot the same 4 types of enemies all game)...
They had 2 years to work on Mass Effect 3, and a big budget, and yet they continue to ignore the massive issues that plague almost every aspect of their games, the most prominent being one dimensional characters.
Vault101 said:
See above, pretty much answers your post too.