Yoshinori Kitase - Research between FFVI and VII that Squaresoft did showed players liked to be more interactively involved in games (sakaguchi talked about it). As a result FFVII is hugely interactive, particularly with the Gold Saucer area, but every stage of the story has a new interactivity to look forward to. Why after that did you reduce the amount of interactivity in every final fantasy sequel until by FFXIII you've just left battles which themselves are barely interactive? Gone are minigames, vehicles, the world map, towns, puzzles, exploration, optional characters, dialogue options and even in battles many elements are gone such as limit breaks, an ability system (crystarium is a level system with some abilities thrown in), steal command and the ability to move during battles... Was the research wrong or is it too hard to make interactive RPGs with modern graphics?