*sigh*
What we have here is a lose-lose situation.
I know, I know, how dare Ubisoft put into place this ridiculous and intrustive copy-protection scheme that punishes legitimate customers. I can't really scold anyone who buys the game and picks up the relevant crack so as not to be the prisoner of Ubisoft's servers and the dubious quality of their Internet connection.
But it's really not helping anyone to be going "Hooray, the evil game company got schooled!" (Add Nelson laugh if desired.) Yes, the DRM was stupid, but... That "evil game company" is the same one that put out the game for the PC in the first place.
And I like being able to play games on my PC.
And every time something like this happens, there's a few fewer games that get ported to the PC next year.
It's just... so... stupid. PCs shouldn't be the smallest platform; there are PCs in far more homes than there are any of the consoles. But most of the games require more horsepower than a "casual user" PC dishes out out of the box... And Intel, Microsoft, AMD and their lot can't quite seem to get their act together, and occasionally make me wonder if they're even trying. Games For Windows indeed...
And, yes, there's piracy. The PC was first to the 'net, and first to set up communities there... And the bar set on the knowledge necessary for early admission to the club, combined with the non-proprietary nature of the hardware, almost inevitably meant that at least some of the people playing would be the equals in technical know-how of the people coding the game... And the DRM.
I can't help but wonder if PCs are the sacrificial goat of the gaming industry. There's already piracy on the consoles as well. If the PC gaming market dies, or at least navigates away from the big-budget, triple-A platinum releases, will that bunch of pirates just go away? Or will they then spread out to descend on the consoles?