Which I think is pretty fair all in all.addeB said:So a unbreakable DRM would basically just stop people who won't buy the game from playing...
Which I think is pretty fair all in all.addeB said:So a unbreakable DRM would basically just stop people who won't buy the game from playing...
Likewise, and while I don't buy PC Gamer magazine, I have to say that they're right to decry the PC version. Ubisoft were way out of line, and it's pretty clear that piracy doesn't impact sales nearly as much as they claim they do. I think I only ever downloaded a PC game once, and it was a pretty old game that was WAY beyond any reasonable sales figures.Nurb said:Yea, "always on" DRM was cracked a couple weeks ago before the CNET article.
But they didn't make any money off of me. I didn't pirate their second-hand shit, but I didn't buy it either, so they neither gained or lost anything from me by forcing their DRM on legitimate customers.
Oh, and PC Gamer magazine, in big bold red letters said "Don't buy this game", to protest it's use on the PC version in their review.
Tons of it, really. It's just the tiniest bit harder, requiring a simple bit of hardware modding, but this tiny bit seems to be enough to make a difference.There's already piracy on the consoles as well.
You make it sound like it's impossible to crack DRM when half or even all of the game is run off of a server. You seem to forget or simply not realize that MMOs have been pirated. Yes, there are private servers for practically every MMO that has a fanbase.Shamus Young said:Experienced Points: Impossible (to beat) DRM
Congratulations, Ubisoft, on making DRM so awful that it might eventually work.
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I'd argue it's easier. You can buy a console premodded. This means you simply download it and burn it. With a PC game, you often have to fiddle with cracks that may not work or may even be a virus. There is no such problem on the console.baker80 said:Tons of it, really. It's just the tiniest bit harder, requiring a simple bit of hardware modding, but this tiny bit seems to be enough to make a difference.
the article suggest that a DRM that basicially sent almost all important bits of code from the server, which may be a lot.LordZ said:You make it sound like it's impossible to crack DRM when half or even all of the game is run off of a server. You seem to forget or simply not realize that MMOs have been pirated. Yes, there are private servers for practically every MMO that has a fanbase.Shamus Young said:Experienced Points: Impossible (to beat) DRM
Congratulations, Ubisoft, on making DRM so awful that it might eventually work.
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It may be time consuming to copy a game by emulation instead of straight bit-by-bit copying but, if an emulated copy behaves exactly like the original, how is that any real difference from taking a bit-by-bit copy of it?
If someone makes a Tic-Tac-Toe game and tries to protect it by storing all of the data on the server, that doesn't stop a person from basically writing their own game using the same graphics and sound effects and have it behave exactly the same as the other person's game. It may not be "piracy" in the traditional sense but then neither is downloading a cracked version of a game.
Personally, I call bunk on the entire copyright and patent systems. Their whole purpose is to promote creativity and innovation and the way it's being used right now does far more to hurt creativity and innovation than to help it. People are afraid to try to make their own product because you never know when you'll get sued for infringing any number of patents and copyrights. There are companies that do nothing but buy up patents to sue people over it.
Also, let us not forget how the RIAA has made a business out of suing customers. They even sue dead grandmothers. Can any sane person call this kind of utter crap a good thing?
I think it would be entirely possible to run a successful software/media/whatever business even in a world with absolutely no copyright and patent system to protect them. It's the simple thing called supply and demand. You supply something people want and they'll pay for it. No, not everyone will but that doesn't mean that it's impossible to profit from that type of business. Also, this insane notion that just because you make a product you are suddenly entitled to massive profits needs to go. There's this thing called quality to worry about. You have to actually produce something that people want. If they want it enough, they'll pay for it. If not for the convenience of having a legitimate copy, they will because not everyone is a complete immoral asshole. It's my belief that if you trust people that they will return that trust. No, it wont work out that way all of the time but it's a lot better than the crap they're doing now.
Well lets say your a game developer like Crytec, you have 100 employees on a project everything from Programmers/Animators,IT-Prof and Security Guards... Lets round it out to say on Average they make 150k/year just for argument sakes and it takes 1 year to develop a title.Irridium said:I'm curious to actually see how many games turn a profit on the PC. I'm sure its a very small percentage compared to consoles. And even on consoles even breaking even is a stretch.Nimbus said:I'm betting Ubi made a loss on the PC version. Serves 'em right, too.
They will lose money with this system. Even if they do make a profit on the PC games, that profit will have to go towards upkeep of the servers.
And thats if you make a profit. I'm sure AC2 didn't sell all that well on the PC, along with Ubisoft's recent titles (Settlers 7 and Silent Hunter 5).
How much do you think those small games for small markets made?
Not to mention there was that one time basically all of Australia couldn't play any game using this DRM.
How do you think an MMO works? Nearly all of the data is server side and you're just watching it play out on your client. This is essentially what always online DRM is trying to copy. I was saying that even an MMO, a game where everything is already server side, can be "pirated" and that there's no such thing as a perfect DRM or even anything close.MR T3D said:the article suggest that a DRM that basicially sent almost all important bits of code from the server, which may be a lot.
It'd be getting awful close to something like onlive, and that's still shit.
Your statement is purely and utterly wrong. Copying is not stealing. Copying can be copyright infringement. As much as the corporations like to demonize copying, it is a legitimate function of daily life. Copying is probably the most important way to learn and we are all guilty of it. Copyright law may make it illegal to copy a copyrighted work but it is by definition not stealing. To steal, something has to be taken away and no such thing occurs when you copy something.Jinxey said:Putting yourself in a developers shoes it's easy to understand why they get mad at people stealing (yes pirating is stealing) their product.