The trouble is that publishers need to blame something other than the quality (or lack thereof) of the game if sales are low. The easiest method is to just blame pirates, then trump up piracy figures for the shareholders. More disenfranchised customers begets lower profits begets more draconian DRM begets more disenfranchised customers, etc etc. Thus, it ends up spiraling towards the inevitable worst case scenario (no profits for the company, nobody playing games).
To break this cycle, the management of a company would have to step forward and admit they made a mistake. This might also force them to admit that they have, perhaps, been making lousy games all along. This would almost certainly get them fired by the shareholders (never get between an investor and their earnings!
). So... I am not holding my breath... at least not for the bigger publishers already well into the DRM death spiral.
I think holders of intellectual property should have their rights protected, but driving off everyone just to get rid of pirates defeats the purpose a bit. It is very much a throwing the baby out with the bath water situation. I know we disagree on how to deal with Intellectual Property, DarrkPhoenix, but I think we can both agree that the way DRM is heading is just plain retarded
.