Knight Templar said:
TomLikesGuitar said:
The way she said it was sort of intended to push buttons
Have you actually read the interview yourself? Have you gone to the site, via wayback machine, and read the words on the page, or have you only read the edited and chopped together versions out there?
If you have read it, please tell me how it is intentionally trying to piss people off.
God what is it with you guys and the accusations of ignorance when people disagree?
YES! I saw the original image on reddit, read the interview itself, and read the article by the guy defending it.
Next time, instead of trying to belittle valid points by attacking the knowledge of your opposition, just get to the point and say something like "I don't see how it is intentionally trying to piss people off. What makes you say that?"
You sound like a freaking defensive Bill O'Rielly or something. It's actually okay to disagree about something and still be respectful to one another.
Anyway, back on topic...
The entire response to the question "What is your least favorite thing about working in the industry?" is phrased poorly and seems intended to be both shocking and to push buttons. I don't think she was trying to "piss people off", as you put it, but I think she just really didn't have a good answer to the question, and said something stupid as a result. Neither one of us can really "prove" her intent, but in my opinion, that is what it sounded like.
Also, it's hard to decipher from an interview (which is "edited and chopped" as is), but it sounds like "Hepler mode" was just a joke about her not having enough time on her hands, and you all took up pitchforks to fight about it.
It's just not a good idea.
99.99999% of the time, games are not built around plots. Plots are built around games. The story is, essentially, a motivator to stifle that feeling of redundancy from repeating the same shit over and over.
Think, from a game design perspective, about how a Mass Effect playthrough would play out with the ability to skip gameplay. You would get to a part that you can't beat on the first few tries, and just skip that part. Suddenly your sense of accomplishment and attachment to the PC is destroyed, and you are simply playing the game to get to the end and find out what happens. Don't believe me? Pick up any game and cheat your way through it, and tell me that you think you enjoyed it as much as you could have.
"Hepler mode" is essentially invincibility mode except you don't even get to play the game.
Make it optional, you say?
Think about fast traveling in Bethesda games. I wish it was just never invented. Bethesda games would be so fucking amazing if you had to get around without fast traveling. But the fact that the option even exists spoils people and makes it impossible to not use. Look at all the people who complained that New Vegas was a "small" game. No one would have even considered saying that if there was no fast travel.
I can assure you all that there will never be a [good] video game with a gameplay-skip mode of that sort because that's a fucking stupid idea. End of story on that one. I'm not even arguing about that, and I won't. If I get proven wrong, come back here and tell me and I'll mail you $20 bucks or something.
What I will say, is that this Hepler woman sounds like she needs a different job. Like I said before, good games are made in well-coordinated teams. I've contributed to games with as few as 3 other people and as many as ~25 while finishing up my game design degree, and I can say for a fact that if you have writers who don't care about gameplay, their writing will suffer. If you have animators who don't care about the music and sounds, their animations will suffer.
Affinity for your own contributions is completely normal and understandable, but when you claim to dislike the undisputed core of a medium, you should probably rethink your career.
DrVornoff said:
Well, therein is part of Shamus's point. I'm a writer myself. I don't especially like FPSs, but if asked to write one I'd take the job. Man's gotta eat. I'll put my effort into it certainly, but it's not going to change the fact that at the end of the day, FPS is not my favorite genre.
I don't blame you for that at all, but I'm sure you'd agree that you would write much better for a game that you were heavily invested in. Also, at least you still like playing video games in general at the end of the day, and I'm sure you have played at least one FPS where you enjoyed it.
Shamus suggested why not have a mode where people can skip certain parts of gameplay if they don't like those parts? It's like I've asked repeatedly in the thread: I don't like vehicle sections. Having the option to skip them would be nice so that I can get back to the parts I like. People kept bringing up LA Noire as proof that the idea is shit, but I don't buy that because what annoyed me about the skipping in LA Noire was that I had to fail a bunch of times first. It ended up feeling less like the game was saying, "If you don't like these driving missions, just go ahead and skip it," and more like it was saying, "Oh Jesus, we're gonna be at this all night. Look, how about you just skip this one, okay short-bus?"
That is one solution. The problem lies in where you draw the line. What parts are skippable?
A well designed game would allow you to skip a driving section without breaking realism and without giving you a "fast-track" through the game. That is the true problem with "Hepler mode".
On top of that, how about more games with non-combat mechanics. I still enjoy Echo Bazaar. And when I heard about Double Fine's Kickstarter for an adventure game, I had to go put on some pants so that I could crap them. And I actually prefer to play Minecraft on Peaceful and just build shit without having to worry about creepers sneaking up on me while I'm constructing a giant cemetery. If I had a DS, I would probably play the Ace Attorney games. And I'm fairly confident that expanding on the dialog boss mechanics in Deus Ex: Human Revolution could create a really fun game in which the core mechanic was being a police negotiator trying to talk down perpetrators and free hostages. Combat is gameplay, but not all gameplay is combat.
Can't argue with that. Portal 2 is my favorite game of all time, and there is VERY little combat (if you could even call it that).
EDIT: Clarification.