Realistically, what is so complex about these games?
From my experience, Uncharted 2 and inFamous suffer from the same thing Modern Warfare 2 does: It's all WINDOW DRESSING.
I'd venture to say that RED DEAD REDEMPTION is a more complex, deep, and involving game than ANY of the three I just mentioned. And yet I don't hear any Rock Star people spouting off about how this could never have been done on the
Thing is, BOTH inFamous and Uncharted AND GOD of WAR 3 pull the wool over our eyes when they talk about "complexity". What they REALLY mean is "We've designed INCREDIBLY visual set-pieces that look AMAZINGLY cinematic and exciting but utilize carefully scripted events to make things feel as visceral and exciting without actually GIVING you, the player of our GAME much input beyond some basic tried-and-true control schemes."
Think about it. In almost all three of those games, you were limited to very specific areas that had a lot of detail but were just window dressing at the end of the day. Infamous had a nice big city, but the city wasnt any more "realistic" or "alive" than a game that did the same thing 5 years ago: CRACKDOWN. You can't enter ANY of the buildings... most of the environments aren't destroyable except for the requisite "lamp posts" and "cars on the street".. What if I wanted cole to drive a car for a while? Ooops nope can't do that. Well I'm almost all out of electricity power.. I'll just pick up one of these machine guns and fight my way thr.. oh wait, can't do that either. In fact, I can't seem to do A LOT of stuff for a so-called "sandbox" game. Uncharted isn't much better, being pretty much Tomb Raider without the boobs and a much improved targeting system. No what made these games exciting and great is all of the scripted action sequences. This is what people remember from modern warfare, but seem to have forgotten about the single player mode. It was only awesome and short because it consisted of "one and done" scene structures. What if I wanted to travel around burger town some more? Oh well, too bad, that isn't in the script. Uncharted 2 had very little actual Exploration that wasn't consistently ushering you down an invisible funnel towards the story that the developers wanted. So there you are, in the mountains of Tibet or whatever, but hey, no running around, just go where you need to go and get it over with.
Good games? Sure, all of them are GREAT gaming experiences. But are they something that could have been done on the xbox 360 and PC? Sure as shit they are. It just depends on how much MONEY someone was willing to throw at them. You add enough 0's on the end of that check, and I garuntee you'd see a complete "reversal" on these sorts of statements as these developers suddenly discover they can work MIRACLES when properly motivated.
Don't get me wrong, I love my PS3 and almost all of the games mentioned, but it does me head in to hear people make comments like how "this wont work there, blah blah blah" because it makes the presumption that I am an idiot in their minds, to be led around like fan-cattle.
Want a great example? Rewind to a week ago when Gabe Newell ate his own shit at E3 when he sold his bloody soul and came out to promote Portal 2 on the PS3. And possibly LFD3.
Ask HIM about making statements about what can't be done on what system..