There are fifteen definitions of feminism, all differing, in this already brief thread. That's more of a problem than anything.
I'm a straight, white male and I'd call myself a feminist. I base my definition on the idea that all people should be treated equally regardless of gender.
With that said, I don't know that any mention of feminism in this thread matches what I just said. It's time to stop throwing around words that the gaming universe has apparently defined 50000 ways by now in order to again prove the painful inefficient nature of human communication.
OP: You mention Elizabeth and Elie. You mention new Lara Croft. Imagine how much more fruitful a discussion of them individually, outside of Anita/Quinn controversy culture, outside of MRA bullshit, outside of "FEMINISM," would be.
Here are 3 threads that would all be more productive within 3 posts than this one will be within 500:
-Does the inherent empowerment of Elizabeth's character in Bioshock Infinite's narrative usurp her "supporting" role in the gameplay?
-Is seeing Lara Croft die in the wildnerness more difficult for anyone because seeing a female protagonist die unflinchingly is rare in popular media outside of horror films? Is it because she is female or is it because we are attached to her so much as the hero we control?
-The developers/writers of The Last of Us made the intentional move to make Joel's daughter/Elie female characters. What differences do you think the "feel" of the story would have had if Joel's child was a boy? Accordingly, how would the game change if Joel's "new partner" in the dead and dying world was a teen boy?
In other words, stop getting caught up in social media shitstorm garbage, and let's have an actual discussion that matters as opposed to taking up arms over arbitrary definitions that people less smart than we are have painted the walls with.
I'm a straight, white male and I'd call myself a feminist. I base my definition on the idea that all people should be treated equally regardless of gender.
With that said, I don't know that any mention of feminism in this thread matches what I just said. It's time to stop throwing around words that the gaming universe has apparently defined 50000 ways by now in order to again prove the painful inefficient nature of human communication.
OP: You mention Elizabeth and Elie. You mention new Lara Croft. Imagine how much more fruitful a discussion of them individually, outside of Anita/Quinn controversy culture, outside of MRA bullshit, outside of "FEMINISM," would be.
Here are 3 threads that would all be more productive within 3 posts than this one will be within 500:
-Does the inherent empowerment of Elizabeth's character in Bioshock Infinite's narrative usurp her "supporting" role in the gameplay?
-Is seeing Lara Croft die in the wildnerness more difficult for anyone because seeing a female protagonist die unflinchingly is rare in popular media outside of horror films? Is it because she is female or is it because we are attached to her so much as the hero we control?
-The developers/writers of The Last of Us made the intentional move to make Joel's daughter/Elie female characters. What differences do you think the "feel" of the story would have had if Joel's child was a boy? Accordingly, how would the game change if Joel's "new partner" in the dead and dying world was a teen boy?
In other words, stop getting caught up in social media shitstorm garbage, and let's have an actual discussion that matters as opposed to taking up arms over arbitrary definitions that people less smart than we are have painted the walls with.