You do realize QTE's are considered a negative thing right? I could probably count on one hand the number of times where QTE's have actually improved a game. Tons and tons of examples of excellent games with zero/minimal QTE's. And they work just fine with a button press, they are supposed to be "quick".wulf3n said:The necessity here is evident by the influx of quick time events and context sensitivity. Though the solution isn't as simple as add more buttons or a new analogue stick. Or even motion control for that matter.
Err yes...I said that's their choice. And if you're referring mouse+kb not being "optimal" for RTS, I have no idea what other control scheme could possibly be better. It's beyond my brain's capacity.wulf3n said:Adequate but not optimal.
That's a tad misleading, assuming that Nintendo was the one who spurred motion controls to begin with, their goal was far from "solving an issue". Nintendo's primary goal with the Wii was to appeal to a demographic that was scared-away from the idea of controllers with buttons, people who associate controller-users with obese basement-dwelling mouth-breathing nerds, i.e. parents, grandparents, very small children, generally folk who have zero interest in mainstream gaming. That demographic turned out to be pretty huge.wulf3n said:Motion controls were just the first attempt at solving the issue of games wanting to be able to do more things.
Before anyone starts yelling at me with "hey I'M a proper gamer and I loved the Wii!", that's fine n' dandy, but Nintendo already had a Zelda/Mario fanbase willing to buy ANY game from that franchise (regardless of controls/platform) so that's really not saying much. I'll admit even I had a bit of fun with Wii Sports Resort, it was a fun way to blow-off 30 minutes when guests came to visit for some whole-hearted family fun (yaaaay). Other than that, it gathered dust. Sold it off fairly quickly.
Dualshock 3 (2007) is almost identical to the original Dualshock (1997) at first glance, there have been minor improvements. Exactly about console controllers has become more complex over the last 10-15 years of 3D games?wulf3n said:You have to look at the console and pc's seperately as they evolved along different paths. The level of control given to players in console games has only gotten more complex shown by the increased complexity in modern controllers.
Ha, no need to speculate at all, the primary reason is obvious: Console ports. Console ports everywhere.wulf3n said:PC's have gotten less complex, though I can only speculate to the reason.
No offense but that's...a really, really dumb analogy. What if you want to jump over an enemy instead of attacking it? How will the game know? Also movement has at least 8 different directions, 10 if you want to go vertical. How can you combine movement with jump/attack? How are you going to tie interaction into all that? How will you rotate/swivel the camera if it's all tied to movement/jumping/attacking/interacting?wulf3n said:If we keep going with that argument why don't we just have a controller with a single button that does everything move, jump, attack, interact?
Are...are you even familiar with how game controls work and WHY we have different buttons to do different things??? I can't possibly explain all that.
Guitar Hero controller wasn't optimal for Guitar Hero? What?wulf3n said:again perfectly fine but not optimal, it could be improved, which is what I believe Nintendo were trying to do.