I was looking at the news article, and I couldn't help but be perturbed by the 'features' that TES5 is said to contain: what truly made the series great for me was the detail it included, and the attention paid to it: the fact that you could go to the 43rd town you found in Daggerfall or Morrowind, and find a genuinely interesting quest (and moreover that there actually was a meaningful 43rd town); that you didn't just find a common-or-garden bandit toting Daedric armour, and actually had to go hunt the stuff down; in short, that it had all the fine touches of Vampire Clans, Strongholds, Red Mountain, 9000 different factions, Levitation, a way to completely bork the main quest and still complete the game and all the other small touches that gave the world a touch of verisimilitude that Oblivion's shallow offering couldn't even touch. Don't get me wrong: Oblivion was, by the standards of most RPGs, a deep and satisfying game. It just couldn't hold a candle to the rich, feature-filled behemoth of Morrowind.
It's at this point that I'll note what's been promised in Skyrim: Dual-wielding, dueling, improved graphics, finishing moves, sprinting, etc. However, they've totally missed what made Morrowind, Daggerfall, and the preceding games good: their sense of scale and depth. I'd be the first to admit that the games never had huge amounts in the way of gameplay; I was just too busy loving the hell out of the TLC the environment designers had obviously been giving their work to care, and I feel that Skyrim risks missing the things that made Morrowind great if it tries to emulate other RPGs and become more of a combat-orientated Hack'n'Slash RPG than the brilliant sandbox that previous games were.
It's at this point that I'll note what's been promised in Skyrim: Dual-wielding, dueling, improved graphics, finishing moves, sprinting, etc. However, they've totally missed what made Morrowind, Daggerfall, and the preceding games good: their sense of scale and depth. I'd be the first to admit that the games never had huge amounts in the way of gameplay; I was just too busy loving the hell out of the TLC the environment designers had obviously been giving their work to care, and I feel that Skyrim risks missing the things that made Morrowind great if it tries to emulate other RPGs and become more of a combat-orientated Hack'n'Slash RPG than the brilliant sandbox that previous games were.