Is TES5 Completely Missing the Point?

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Wayneguard

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Jun 12, 2010
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omicron1 said:
I'm gonna trust Bethesda on this one. And if it turns out my trust was betrayed, well then I'm gonna trust the modding community.
Hahaha words to live by my friend...
 

garfoldsomeoneelse

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Mar 22, 2009
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I guess we no longer feel obligated to wait for a game to come out before we start whining about how it ruined the series forever.
 

squid5580

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SODAssault said:
I guess we no longer feel obligated to wait for a game to come out before we start whining about how it ruined the series forever.
On the net were we ever?
 

Atmos Duality

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Mar 3, 2010
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Geo Da Sponge said:
I agree with this guy. How does improving the combat system inherently mean that the story and interaction with NPCs is worse?
It doesn't, but at the same time, we can expect Bethesda to continue to half-ass their characters and plot, because they already know they don't need to put in effort there to earn "Game of the Year".

It's a very different crowd out there compared to when Morrowind and Daggerfall were new.
They want action; not depth.

The point is: what they've chose to emphasize makes sense if you're marketing the game as an action game; not as an immersive-world RPG. Hell, they've streamlined the rpg mechanics to the point where the mechanics aren't really "role-centric" (as little as they were before) anymore.

The Elder Scrolls is just moving away from its roots, and that's fine; markets change.
If they want to be graded as an action title, I'll be willing (though not happy) to oblige.
 

ZippyDSMlee

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SODAssault said:
I guess we no longer feel obligated to wait for a game to come out before we start whining about how it ruined the series forever.
But in FO3s case they were right.
 

archvile93

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Atmos Duality said:
Geo Da Sponge said:
I agree with this guy. How does improving the combat system inherently mean that the story and interaction with NPCs is worse?
It doesn't, but at the same time, we can expect Bethesda to continue to half-ass their characters and plot, because they already know they don't need to put in effort there to earn "Game of the Year".

It's a very different crowd out there compared to when Morrowind and Daggerfall were new.
They want action; not depth.
No, the reason nobody likes depth anymore is because so many devlopers seem to forget that depth that's dull and frustrating is still dull and frustrating no matter how deep it is.
 

KLJT

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Sep 15, 2010
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I think we are pre-judging to say this will be worse then others in the series; which means nothing as the elder scrolls have always been the best games around and with Oblivion thousands more came to see this. So instead of getting all worried enjoy the fact the game is even being made and if it is bad then so be it but hold your worrying until you play what i'm sure will be an amazing game. Please we all love TES saying it will be bad does nothing but harm the game, Morrowind had huge flaws as did oblivion and they are still some of the best games around and i'm sure skyrim will make just as nig an impact on gaming as previous titles.
 

Snotnarok

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Nov 17, 2008
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Honestly what I find laughable is that they're using Oblivion/Fallout 3 enemy scaling. That's what makes the games so damned easy. What's the point of leveling when you can go to the last boss on level 1, challenge them and win? I don't think you should be allowed to go anywhere you want because think about it.

Maybe where that town is (that you're thinking about going) a group of skilled bandits hangs out. Or there's a cave of very tough monsters. Now that scales? ....Ehhhhhh it just never sat well with me. You should have to work your skill up before trying to pass those parts.
 

Krantos

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We can't have another world like Daggerfall. Period. You do know that Daggerfall was roughly the size of the UK, right? There is simply no way to make a world like that with today's graphics and content. The game would need to come on about 20 disks and would never be profitable. It would also take a good decade or two of development.

I am sad that nothing has been said about whether they'll bring back the weapon types they had in Morrowind (thrown, crossbows, and mother f---ing spears!). I'm also leery of the fact that they have further distilled the skills down to 18. The fact that they're scrapping the enemy leveling system they had in Oblivion makes up for it though.
 

Jonluw

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May 23, 2010
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I think that five really rich and deep, detailed cities is a lot better than 43 copy-pasted cities that feel stiff as cardboard.
 

ZippyDSMlee

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archvile93 said:
Atmos Duality said:
Geo Da Sponge said:
I agree with this guy. How does improving the combat system inherently mean that the story and interaction with NPCs is worse?
It doesn't, but at the same time, we can expect Bethesda to continue to half-ass their characters and plot, because they already know they don't need to put in effort there to earn "Game of the Year".

It's a very different crowd out there compared to when Morrowind and Daggerfall were new.
They want action; not depth.
No, the reason nobody likes depth anymore is because so many devlopers seem to forget that depth that's dull and frustrating is still dull and frustrating no matter how deep it is.
No they have learned no depth=$ thus why games are crap these days and sheeple eat them up like film and other peer drooled modern media........
 

Piecewise

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Apr 18, 2008
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Don't worry about it. Just get the pc version and wait about 6 months. By that time there will be roughly 12 billion mods that will fix any pointless bitching you might have.

Really though, it' shit like this which causes games to stagnate. Developers don't want to branch out and try new things because people like the OP will just ***** and moan that it's not identical to the first one. Ironically, if it is identical then they ***** and moan anyways. Wait for the game to come out, play it, judge it based on it's individual merits (not against a past game) and if you still don't like it then we'll call that fair. And honestly, if you just want to play a next gen morrowind, then go download a graphics upgrade and PLAY MORROWIND AGAIN.
 

Weaver

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Apr 28, 2008
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The only thin that scares me is "randomly generated quests". I can just see this putting out very, very bland fetch and kill quests. I want more than that.
 

Lenny Magic

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Jan 23, 2009
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The Game isn't even out yet, so yeah I can only speculate that it isn't "Completely Missing the Point?". I'm probably the only one who is going to say this but I found the hugeness of Morrowind to be a bit of a silly gimmick. Yeah a huge world where it takes you over 2 hours to trek across the map, is a cool idea, until you actually have to do it more than 3 times. It took me almost a month the get half way into the story just because I had to stop to rest my finger from holding down the "W" key (Yes I know I could have just used the "q" key, but then I might as well have been watching the maze screen saver on an old Windows computers).

Point is reading game hype is like asking to be slapped by a lot of disappointment.
 

Atmos Duality

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archvile93 said:
No, the reason nobody likes depth anymore is because so many devlopers seem to forget that depth that's dull and frustrating is still dull and frustrating no matter how deep it is.
Player accessibility (how much you should hold their hand) has always been a concern, granted, but it's no excuse for dumbing a game down just so you don't have to try.

Then again, this game will be made practically for consoles, which means by grace of the control scheme alone it will have to be dumbed-down and made easier.

But I digress; if they're making an epic "slay the dragon" game, it had better not feel like an endless series of pointless fetch quests that end with the big bad in a pathetically easy, but shiny, showdown.
Y'know. Just like how Fallout 3 and Oblivion ended?

All I ask is this: Give us a reason to care about the game other than "You can fart around in it, and it looks pretty", because I can name a dozen other games that fit that criteria.
If you can't manage that, then you might as well clone God of War (like how every single major action game did last year), because that's the definition of "Dumb, Mindless Shallow Action Game with RPG Elements".
 

mechanixis

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Oct 16, 2009
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It's worth noting that Oblivion was one of the 360's launch titles, or near-launch titles, which made it sort of a tech-demo of next-gen hardware - probably a big contributor to why it wasn't as deep as Morrowind. Bethesda was primarily concerned about keeping the visuals current. But you have to admit that Morrowind's mechanics were almost unplayable at times, and improving them was probably the most important change you could make to the formula. Even if it's more like Oblivion than Morrowind, there's an overwhelming likelihood it'll be a very strong game, just based on it's predecessors.

I don't think we'll ever get a game as satisfying as Morrowind, because simply put, our standards have gone up. We want nicer graphics and voice acting. Bad, repetitive voice acting hamstrung the tone in Oblivion, but it's not coming out - it would be too glaring an omission with the expectations on modern games. If Bethesda released a game that looked and sounded like Morrowind today, it would be reviled.

I'm...look, hang on. I'm trying to form a coherent argument here, but it is too damn early to be having this discussion. We have barely any information. Just sit tight and wait until we know more about Beowulf Simulator 2011.
 

scar_47

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Sep 25, 2010
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I'll wait until its out to pass judgement but that said it seems they fixed several issues I had with Oblivion such as the wreck of a leveling system, the dynamic quest system looks like a nice "new" feature brought back from a lot of older games, and duel weilding just looks cool. Theres going to be people who say it ruined the franchise no matter what look at fallout 3 if not for that game the series would most likely be dead it was a critical and commercial sucess and yet some people still wanted a turn based isometric view game from 1990. A lot of people are giving the game crap because its not a morrowind clone things change including games learn to deal with.
 

Autohellion

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Jan 10, 2009
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I hope they spend alot of time on the world even over optimizing the combat the TES games have always been about a extremely immersive world. I would also hate if the go the Fallout3/New Vegas way and axe readable Books.
 

Eddy-16

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Jan 3, 2011
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As far as im looking it seems better than oblivion, and seeing as I loved oblivion Ill be happy