This.Jazoni89 said:Are you worried about this game?
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Because im sure as hell not.
Now /end thread.
This.Jazoni89 said:Are you worried about this game?
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Because im sure as hell not.
Agreed. It seems like an expansion of the concept that each city should feel distinct, unique and have its own culture, bringing more variation into the world. And besides, five massive cities doesn't mean there are now no towns. There are probably loads of little towns tucked away in various places. Just because they don't mention them in marketing doesn't mean they don't exist.Jonluw said:I think that five really rich and deep, detailed cities is a lot better than 43 copy-pasted cities that feel stiff as cardboard.
Thank you for the great observation. Morrowind is my favorite game, but it is absolutely right to say the mechanics of it are heavily flawed. If Bethesda can refine Oblivion and combine the improvements with what they've already done so well with Morrowind, I'll be playing Skyrim for a long time to come.Eclectic Dreck said:I recently installed Morrowind again to see if I was remembering it wrong. Turns out, I was not. While the world is interesting and varied and the narrative is often fascinating, the actual mechanics involved in playing were some of the worst in video gaming.
While Oblivion might not have presented as good of a world to the player to explore, they made the acts inherent in it's exploration actually interesting.
Saddest part is that it has more in common with FO3 than FO1-2. 0-oCD-R said:I take it you never played Fallout Brotherhood of Steel on the X Box and PS2.ZippyDSMlee said:But in FO3s case they were right.SODAssault said:I guess we no longer feel obligated to wait for a game to come out before we start whining about how it ruined the series forever.
Either I've missed something major or 'some of us' should look to games other than TESCs series for our 'break shit' gaming mentality. Not that there's anything wrong with wanting to break shit, but buying TESCs to hit shit around is a bit like buying halo to race the vehicles...SimuLord said:Besides, not all of us want a game that's all about story. You've all heard my rant about how story should only exist to move the player from one set of things to kill and break to the next set of things to kill and break.
I think you're just having a nostalgia attack. Not that it's a bad thing. I've been having alot of them lately, with all these new games having 5 hour single-player campaigns because they're based on multiplayer and killer graphics.YawningAngel said:stuff
Really? Because I don't remember Fallout 3 having a heavy metal soundtrack and replacing Nuka Cola with shameless product placement. Usually a game series never recovers from this kind of raping of it's source material. See the last Turock game made.ZippyDSMlee said:Saddest part is that it has more in common with FO3 than FO1-2. 0-oCD-R said:I take it you never played Fallout Brotherhood of Steel on the X Box and PS2.ZippyDSMlee said:But in FO3s case they were right.SODAssault said:I guess we no longer feel obligated to wait for a game to come out before we start whining about how it ruined the series forever.
You couldn't have summed up my reaction any better hahaimnotparanoid said:What the fuck was that.CD-R said:I take it you never played Fallout Brotherhood of Steel on the X Box and PS2.ZippyDSMlee said:But in FO3s case they were right.SODAssault said:I guess we no longer feel obligated to wait for a game to come out before we start whining about how it ruined the series forever.
Speaking as someone who's spent hours on end just shooting animals in the Imperial Reserve and Great Forest, doing alchemy and otherwise playing the game all day without interacting with a single NPC, I'd say TES works just fine for a kill-and-breaker. Well, maybe not breaking stuff, but shooting a deer with a bow from clear across Lake Rumare (if I had to guess, I'd say my best shot was about 200 yards!) NEVER gets old.believer258 said:True, but if all you want to do is kill and break things, then TES and Fallout 3 do not seem to be your style of game.SimuLord said:Besides, not all of us want a game that's all about story. You've all heard my rant about how story should only exist to move the player from one set of things to kill and break to the next set of things to kill and break.
I don't recall Fallout being a dumbed down action game(which is what FO3 is sadly).CD-R said:Really? Because I don't remember Fallout 3 having a heavy metal soundtrack and replacing Nuka Cola with shameless product placement. Usually a game series never recovers from this kind of raping of it's source material. See the last Turock game made.ZippyDSMlee said:Saddest part is that it has more in common with FO3 than FO1-2. 0-oCD-R said:I take it you never played Fallout Brotherhood of Steel on the X Box and PS2.ZippyDSMlee said:But in FO3s case they were right.SODAssault said:I guess we no longer feel obligated to wait for a game to come out before we start whining about how it ruined the series forever.
Damn it the first post took what I wanted to saySimuLord said:From the looks of it, absolutely nothing you've mentioned as causing you so much trepidation has anything whatsoever to do with the story or the richness of the interaction with NPCs. They would just seem to have massively improved the combat and leveling systems.
I'll answer this, because it dovetails neatly into what I wanted to say and, to boot, it's near the end of the thread. Going from Morrowind to Oblivion, the approach was basically "make it shinier, and cut the world to fit". The reason this didn't work for me was because the gameplay was never really what made the games for me: it was, in many cases, actually pretty poor. Morrowind's graphics weren't bad for '02, but they weren't pushing the envelope either; I've played worse games, but I've also played ones with a load more in terms of good action gameplay; and I'm bound to say I've certainly played less bugged games. My issue is that, while Oblivion as a game is undeniably more polished, it's also more limited: the bad gameplay has been diluted, if not removed, but so too has what made Morrowind brilliant. I just can't help but feel that, if Bethesda do what they did in Oblivion and cut down on content to improve gameplay, they're going to end up with what they ended up with in Oblivion: a game that still has buggy and arguably lacklustre gameplay, but without the vast scope that made up for this in previous titles.believer258 said:True, but if all you want to do is kill and break things, then TES and Fallout 3 do not seem to be your style of game.SimuLord said:Besides, not all of us want a game that's all about story. You've all heard my rant about how story should only exist to move the player from one set of things to kill and break to the next set of things to kill and break.
I have a good question for the OP: How the hell is improving the actual gameplay of a videogame going to make it worse? There is no shortage of story and lore to Oblivion. While Morrowind may have been bigger and had more stuff, the actual gameplay was downright horrible. Combat was my main problem - it fucking sucked. Oblivion's nor Fallout's should win awards, but they were both much more entertaining than Morrowind's. The combat in Morrowind ruined the entire game for me. Skyrim is supposed to have better combat, and if they put that into a game that's as big as, or bigger than, Morrowind, then great! If it's streamlined to be a smaller, but more entertaining world, then that's even better. 150 hours of pure entertainment is better than 300 of trudging through boring quests.