- Apr 9, 2011
But you see, Phasmal me-dear, that does make you a filthy pirate. Don't you know that game-sharing is wrong?Phasmal said:I'm not sure those two numbers would be radically different?
I mean, women aren't all pirates.
And an interesting question- me and my boyfriend play games, so if we buy a singleplayer game for our Xbox, only one of us is physically buying the copy- so who counts as buying it, audience-wise? Just the one who actually paid at the counter?
Obnoxious jab at the game industry out of the way, it is worth noting what kind of games women are typically associated with playing (regardless of what they're actually playing). Males gamers are typically seen as the people who'll buy a yearly / bi-yearly installment of a $60 franchise, plus all the applicable DLC. The ladies, on the otherhand, are primarily associated with F2P / $0.99 mobile games, Facebook games, and the Sims. Out of those, only the Sims is anywhere near AAA. The $60 annual / biannual games males are associated with are more-or-less the lifeblood of most of the AAA industry.
Long story short, it's the ever-obvious perception issue. Much of the AAA market runs under the assumption that, while a large female market exists, few women are actually going to play their game, and design said games with that philosophy in mind. At least here in the U.S. anyways - Japan in general seems pretty aware of its female fanbases.