The game that's "not selling" is a sequel to a game that worked primarily through deception (by pretending to be related Wii Sports but having a completely broken implementation) selling 2.5k on the first day. Even if we leave aside the "fool me twice shame on me" issue these are FIRST DAY SALES. They're meaningless, there's still about 364 other days for the game to sell on. If you want to point at other platforms keep in mind that the Wii market does not work like that, Wii game sales are not front loaded.
"Setting new standards in gaming" and "shovelware" is not a dichtomy. By that approach about 99% of the software on all systems is shovelware, including all the big titles. Shovelware is stuff produced at the minimum level of effort to be put into a box and on shelves in the hope that people buy it by accident. Games like Wii Music and Wii Fit had tons of effort put into them. Just because it doesn't appeal to YOU doesn't mean it's shovelware.
The core games, let's see... Super Mario Galaxy, Super Paper Mario, Zelda TP, Metroid Prime 3, Mario Kart Wii, Mario Strikers, Wario Land Shake Dimension, Exite Truck and Excite Bots, Punch-Out, Battalion Wars 2, Disaster, Super Smash Bros Brawl, Animal Crossing CF, Mario Sluggers, Mario Party 8, DK Barrel Blast
The list may be incomplete, I couldn't find a good way to simply have a website list all Nintendo games so I had to pick them out of a platform listing. Punch Out and Excite Bots are close enough to release that I counted them, other upcoming games weren't counted. Only retail games were counted, japan-only games were not. Yes, they're mostly tied to existing franchises but that doesn't make them less core or less of an investment and last gen the pattern didn't differ much. The games outnumber the "casual" games Nintendo made by far. They've still got only so much dev power though, they can't just say "we'd like to have a game ready at date X" and automatically have one, they only have a limited pool of developers that can be put on a task and when that pool has been busy for most of the time on a game that's released now they won't have had enough time to make the next game yet.
The plan IS to make good games but good by different standards. To the people Wii Sports was aimed at something like Fallout 3 or Gears of War is a horrible game and Wii Sports is much, MUCH better than those because it's actually fun to them. That's what the whole Blue Ocean Strategy and making the competition irrelevant means, to many people who buy a Wii the other systems are not even worth considering because they do nothing these customers want. Of course Wii Fit wasn't so much designed to be fun but neither was Microsoft Office. Some software isn't meant for entertainment but for doing certain tasks and well, there's quite a demand for software that helps you lose weight.
Lios said:
The Wii itself is quite innovative, but the games they make for it are not. People need to start thinking of ways to make that motion-sensing an innovative godsend for action games. Don't forget that not all games released on the Wii are just made by Nintendo. Nintendo just sells the license. It's up to the devs to think of a way to make a brilliant action game that makes the wiimote seem... seem.... I hate when I forget an obvious word, someone help me out here?
As mandatory as the DS's touch screen after you've played Chou Soujuu Mecha MG?