s69-5 said:
...Is there a VATS system in Deus Ex? I don't like shooters, and VATS is the only thing that made Fallout 3 tolerable...
But I didn't bash them. ^.^ I do enjoy some of them, even if they are pretty samey all around.
Just don't like the shooter/RPG hybrids because I don't like shooters. Fallout 3 being the sole exception ATM. ...
I believe that Deus Ex
is an RPG; just uses different style of combat. Whether its turn based, beatem up type thing (crysis core?), first person interactive, or whatever, its still an RPG.
Of course WRPGs will be "samey" if you define them that way; you are only including, in you definition of WRPGs, select games that are indeed "samey".
What rules say that RPG must have leveling systems? or must deal in explicit statistics (like the vats percentages in Fallout 3?
Just so we stay on topic here, my issue with your first post was that you didn't provide enough evidence to support that both your claims
s69-5 said:
...The plots may be similar (though WRPGs and FPSs are even more guilty of this), but the gameplay itself has seen many variants over the years.
With WRPGs it's mostly push button for skill/cooldown/rinse/repeat. Level up, use acquired skill points to buy skill...
are simultaneously true. Which sound to me like saying the direction JRPGS have moved in is correct and the direction, despite using the same criteria for evaluation.
The use of fps mechanics in WRPGS are in fact a variant that has arisen of the years. (to use your words)
SIDE NOTE: its ok to be unconfortable with a style of play such as fps, or converesly the turn/static based combat from FF[6,7] (I wish I knew the tokenization of that system)
and thanks to the internet it is possible to get the story and, infact, decide on a story of your own creation. I can't think of another way to phrase that sentence so I'll just get right into it.
I suggest you watch a playthough of the first level of Deus Ex on Youtube or something, then either continue watching that plathough or switch to a different one... say a play nonleathel play-through or one that does more or less side "quests", (they aren't exactly quests in Deus Ex) or one that chooses a different ending (theres 3 to be had here).
You can get the story and also some "role-play" out of these videos and totally avoid the fps thing. Unless of course you get motion sick from first person camera, in which case I can't help you. (one reason I've heard why some people can't play FPSs)
Finally: I have a question for any JRPG player and It's based on a trend I've noticed in JRPGS that Mr. Crowshaw puts pretty well here...
A major thing that turns me off JRPGs, and a lot of games in general, is when I don't feel that I, as a player, am contributing anything to the story. All I ever seem to do is wheel the characters from one whingy boring dialogue to the next. Events are driven by their actions, not mine; all I am is a little angry id who takes over for the combat, spending the rest of the time jumping up and down in the back of the character's mind, yanking on nerve endings, trying to make him stop acting like a pillock.
I know I keep coming back to this game, but Deus Ex, its WRPG that I played most recently. Really lets you define your characters personally and opens the game up to three different, dramatic, and equally morally questionable endings.
on to the actual question... Do you, enjoyer JRPGs, believe that a lack of influence on what happens in the game, from your part, is a bad thing or a minus or a negative? Because to me its your control of your character that separates games from TV/movies and is essential to any RPG that I will like.
EDIT: sorry about the spelling and grammar, I'm working on it... actually forget it, no ones going to read this anyways