Jimquisition: Accountability

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vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
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Thrust said:
Jim, last generation had a subscription service, it was Xbox Live in it's early days.
Steam was also last generation, as well as Gamespy being last generation.

What had me Jimpressed was the fact that he managed to announce Jimquisition + with a straight face.
 

Johnny Impact

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Aug 6, 2008
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Sylocat said:
"I'm going to pretend to take myself seriously and make a huge deal out of the fact that I'm pretending to deflect criticism... isn't that funny? It's funny, right? Seriously, LOOK HOW FUNNY AND OVER-THE-TOP AND WACKY I AM!!1!!!!"
Can you blame him? Yahtzee got famous -- or as famous as the niche audience allows -- doing essentially the same thing. You can accuse Jim of being unoriginal but you can't say he doesn't know what works.
 

Booze Zombie

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Dec 8, 2007
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Heh, heh, heh! I'm a fan of yours Jim, despite your use of... blurry stock photos, but I guess that's part of the charm.

Keep up the good work.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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Good job Jim

You hit it right on the head

I also liked your bit about used games.

All in all, well done.
 

Traun

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Jan 31, 2009
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TheDooD said:
WaaghPowa said:
holy shit, I actually agree with him on this part.

First: if console games are about picking up and playing, why is there so many steps? Patching, installing, accounts, subscriptions etc. It's turning into PC gaming, and I expect at some point that the publishers will force entering serial codes at some point.

Second: DRM, yes, treating us like criminals is not the best way to go about business
Publishers are starting to think they're hot shit. They think they can abuse the consumers and the producers without any backlash. Used games, Let's plays, Walkthoughs, Speed-Runs all allow people to get into "their" product. It's a fucking shame that publishers that do nothing in terms of making games besides passing out money have so much power over everything. Punishing people that didn't have enough money or didn't hear about the game soon enough so that can't get that Day 1 DLC that's on the fucking disk or they'll have to pay before they can play online or download any DLC. DRM making things pointlessly hard. Killing well made fan made games based off their content yet allowing the bad ones to stay around.

Publishers should be lucky a majority of people simply just want to play game and will just go through hoops to enjoy "your" content. While the minority will most like run down the people that gave the green light to adding 2-5 barriers before somebody can properly enjoy your game. Publisher's needs to learn it's about US not THEM also give some proper kickback to the guys that made you lazy fucks rich in the first place.
We are getting exactly what we deserved.

Have you seen how boycotts work? Yeah, I know only one time when a boycott was successful - Universe at War - otherwise the ones boycotting the game are playing it on day 1. Soon will have the CoD "Elite" and not long after that every game will have some form of subscription and people will buy it. The majority doesn't care, somehow they don't give a fuck and when the accountants start counting they realize that if they cater to those who do they realize they'll be at a lost.

No, all the DRM, all the DLC, every single log-in requirment and pre-order bonus ( just look around the escapist, poeple believe that pre-order bonuses are a good thing and not a cheap cash-grab ) and all those "elite" services that'll come in a few years is EXACTLY what we deserve.
 

hipster666

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Dec 13, 2009
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Having recently been hit with some mmo grief, I can, at least in part, provide an answer as to "why" this happens. I think the first catalyst was the economic downturn which started in the latter half of the last decade and hit the entertainment industries before everything else. They're the easiest to shelve in times of austerity and it saw lots of small movie, tv and game studios go into bankruptcy or being bought over for much cheapness by their bigger brothers.

What we ended up with is a very polarised industry where some people did certain things very well. Enter Steam and downloadable games became "their thing". Microsoft went with XBox Live, Zynga owned the web platform and various other companies specialising in making lots of cash doing one specific thing. Then things changed.

We demanded more interaction between our platforms. YouTube that last teabagging in CoD? We have a plug in for that, want to compare scores in Team Fortress? We have an app for that. So the download content, development of in-game content and ability to weave these things in with other popular apps came into being, but dealing with seperate companies who all want to earn their slice of the pie. Enter the lawyers...

Since no-one trusts anyone when it comes to big business, the simplest thing to do is take a game and carve up the various elements of it and farm it out to the various companies that specialise in that section of gameplay. Since each is accountable to itself and whatever overarching company ties it all together, each have accounting mechanisms for their section and, due to data protection, have to have security around their slice of the pie. Thus we end up with multiple accounts, multiple varieties of password security (and therefore different passwords) and a lot of very unhappy gamers.

To tie this all together again would involve the industry standardising on their security and possibly having to reject certain partners for not keeping to the parent company's security standards. It's a LOT of money and a lot of work to sort these kinds of issues out. Been there, done that and really don't wanna do it again and it wasn't even a gaming company with millions of demanding customers!

One solution is for the parent company to provide a WAN which the subsidiary companies can tap into and centralise all the elements of a single game so that it's a single sign on for all game content, but that would mean the parent company would bear the brunt of the costs setting those up and we all know how generous AAA companies are...

Still, most of the contributors to The Escapist have made comments about this issue and the fan backlash is always severe, vaclising how unhappy you all are with the hassle involved in just getting to the game content. We can only hope that some bright spark in a AAA company wakes up and tries a new kind of partnership with all the pilot fish companies that feed off it's games and comes up with a solution that suits everyone. Sad to say, but I think this one if the hands of the lawyers to sort out... :(
 

Mike Laserbeam

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Dec 10, 2010
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Sign me up Jim! It sounds like a more worthy subscription than most of the others I'm tied down to paying!
 

YouEatLard

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Jun 20, 2010
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It's pretty easy Jim. If you don't like jumping through hoops, then stop jumping hoops.

Games have suffered before due to garbage the maker has tacked on. Make these ones suffer too.

"But I.... blah blah blah"

No, just stop. If you buy the game, if you buy the extra crap, and/or if you pay for a subscription, you are paying them to do this to you. If you pay for products like this it doesn't matter what you say. You are paying them to keep doing as they are. All they hear is "blah blah blah blah here's my money blah blah".

If you truely do hate the crap, but must play the game, then just wait until it's selling for $15-$20.
 

Canid117

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Oct 6, 2009
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Shoggoth2588 said:
Welcome back Jim! I'm ignostic so instead of thanking God I'll join J+ in the hopes that you continue telling Galactus that this planet is inedible.
Spelling Agnostic wrong? Fun times! Decent video Jim. You still are not funny but you did have good points.
 

Magikarp

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Jan 26, 2011
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gCrusher said:
topwomble said:
I'm not goin to say first. Good vid
I think you may have failed. I see it in there.

I'm afraid I'm not being enlightened or humored by Jim. Thankfully, I'm not the only one who matters on the site.
Yeah, everyone knows Jim is the only one that matters.
But fair enough. It certainly isn't the sort of comedy that suits everyone.
 

Mr. Omega

ANTI-LIFE JUSTIFIES MY HATE!
Jul 1, 2010
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Reminds me of a conversations I had with my brother once.

Me: I still don't like the Wii's online service. I mean you need to enter a 12 digit password every time you want to add your friends.

Brother: Well at least I don't need to enter a 12 digit password every time I want to play a new game.
 

Woodsey

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Aug 9, 2009
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bdcjacko said:
Is there a way I can pay money to make sure I don't win the kissing contest with him?
Pretty sure you have to suck someone off to get around that clause.

OT: Totally agree. Having to sign into arbitrary accounts for no reason just so companies can pretend they're maintaining control is fucking annoying.

Unless you can come up with something as good as Steamworks, fuck off.
 

Thunderhorse31

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Apr 22, 2009
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Loved that example in the middle.

Pay for Xbox Live, sign in to Xbox Live, sign in to EA.com, input Online Pass code, all just to play Dead Space multiplayer. Shitty multiplayer.

Point well made. :D
 

bdcjacko

Gone Fonzy
Jun 9, 2010
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Woodsey said:
bdcjacko said:
Is there a way I can pay money to make sure I don't win the kissing contest with him?
Pretty sure you have to suck someone off to get around that clause.

OT: Totally agree. Having to sign into arbitrary accounts for no reason just so companies can pretend they're maintaining control is fucking annoying.

Unless you can come up with something as good as Steamworks, fuck off.
That is the exact opposite of what I wanted. :'(
 

Aureliano

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Mar 5, 2009
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Huh. I somehow suspected it might happen this week, but I actually enjoyed Jim's show for the first time. His criticisms of the ways publishers are punishing legitimate purchasers of games were varied and seemed accurate, as well as his depiction of the farce that is brand loyalty. When corporations see you only as an annoying barrier between them and your money, that's when you get behavior like we're seeing from pretty much all the networks and companies he mentioned. Several extra points for the sex toy references to buggery. In particular that last fancy one was extra special.

Bonus points for having the balls to refer to a certain kerfuffle last week.

Let me say this, Jim, and I mean this: if you need to take two weeks between episodes to make good ones instead of doing a mediocre one every week, please please please do so. Then I'll be happy when your episodes come on instead of seriously considering whether or not it's worth it to invest a couple minutes a week on your show.