1. Steam is DRM. I don't like that. But steam is also an online store that offers GREAT deals. It offers a FREE, comprehensive and user friendly community service. It makes massive promotions for Indie and little league developers, promoting stuff that would have been forgotten or missed entirely under the shouting and raving of the big boys. It promises security and a right to own your purchased games if ever the platform is taken down, not just a license to play it with the service. It offers an offline mode that DOES function (but isn't well implemented). Steam is like a vaccination by a nice doctor, it's uncomfortable and is not something I want, but he promises to make things feel better and gives us a lollipop and a warm smile. I would rather not be treated like a child, but at least I'm not furious over it.J.d. Scott said:A few points, but generally, we're not too far out of line.Ragsnstitches said:snip
1.) Steam is really pretty DRM. There's plenty of games that can't be played without being perma-connected to Steam, or at least connected on launch. If your gripe against the Ubisoft copy protection is that "why do I need to be online all the time to play my game?", adding a pretty GUI and a chat over the top doesn't make it any less hypocritical. There's always going to be a certain percentage of piracy - even if we banned BT and Usenet, people would clone discs, make SneakerNets, etc. The thing is, Ubisoft/EA/Everyone else have a right to protect people from stealing their property as much as anyone else does. I don't agree with all their tactics, and I understand the gripes. The issue isn't the concept so much as the immediate implementation. Developers and publishers need to better, and the gaming community needs to discourage piracy. I may not like Activision. I may not agree with things they do. However, if I steal their stuff, I'm as much the cause as anybody else.
And to paraphrase Louis C.K. - "What happens after you enter the code or the online pass? Did you get a hundred hours of the work of the best animators, game designers, writers, coders, and voice actors ever? Did your magic box give you the awesome experience of being a space captain bounty hunter treasure finding ninja soldier world hero that flirts with beautiful women and saves the world? Did that happen? Then shut up! Technology is amazing and everyone sucks."
There's a sense that even the most minor of inconveniences are used as excuses to hate on the most wonderful of things. You may have to jump through some hoops. Get over it. I'm not saying this applies universally (especially when the DRM makes your PC not work...) but sometimes it really is just whining. If you have nothing but a desktop on a persistent 12 MBPS connection in the U.S. and you're worried about always on DRM, maybe the problem is you. You're not going to the third world with that video game. If you do, you're not going to worry about playing it. If it affects you, then gripe. Again - your results may vary here.
The thing is - why do they need to reduce the price of new releases? $60 was the same price a game was in 2002. I think that's when they went up from $50. The price of making a game has gone up exponentially, and the price hasn't. GameStop is a cancer. They buy games at $20 and sell them at $50, intact. Now, if they go all digital, and there's no used games sales, I expect them to drop the price, since my equity (the opportunity to resell my game) is gone, but that's it.
Now, if games had depreciation - if the discs wore out easily - if there were a way to age a game, the same way any normal good ages and becomes less functional, then this would be fine - but if a game is kept well, and doesn't get scratched to death, the systems won't damage it, so there's minimal depreciation. The game you buy used a year from now, is the same game I bought new. It is a year old, but the only value is in perception - the good itself does not depreciate. That's what makes the secondary market so nasty - there's no incentive to buy a game from the publisher the day after purchase unless they make it.
Ubisoft? Shafts us and tells us we deserve it. Their DRM is intrusive and DOESN'T WORK. Ubisoft is a rapist that let's us watch what we want on the telly. I fucking love watching Cowboy Builders, but I don't think I love it enough to compensate for BEING BONED unwillingly.
Sorry for the crude analogy. I hate Ubisoft and actively avoid their products. I don't pirate their stuff, I just ignore it. I refuse to even give them a chance.
2. The issue with DRM isn't that it's there. Steam makes it imperceptible AND offers a platform worthy of my money, they make a bad thing less bad by offering a really big good thing and as much support as is practical to the consumer. Ubisoft? Give it to us raw and tell us it's for OUR own good and that we don't know what we need anyway. ITS NOT FOR OUR OWN GOOD. Its for THEIR own good. They failed on their end, so we get punished, while the crooks walk away laughing. Great!
It's not Ubisofts place to punish Pirates (which it fails at totally anyway), but to offer a better service... a service we want to pay for (which it fails at for me). But a game is a product right? Well yes, it is a product... however they also work with functions beyond the product that have long lasting effects and are used to monitor the community... that is a service. Their service sucks and unfortunately the distinction between their service and their product is non-existent, so I treat them the same. Their service sucks, which makes their games suck.
TAKE NOTE OF THIS POINT
If I pirated a bad DRM game I get to play it without hassle from any hidden software within the product (as it is cracked) and I get it for FREE. That happens when I do the WRONG THING, the thing they don't want me to do in the first place. IF I PAID FOR IT, I have to fill in serial keys to confirm what I paid for legitimately is legitimate, register to a site so I can be monitored by it and remain connected to that site/service to be monitored at all times... just in case my game suddenly turns into a pirated game!? WHAAAAAAAAAAAAAA!?
Way to make your friends into enemies and your enemies laugh their asses off.
3. Pricing is... a tough nut to crack. It's not perfect. In a bid to avoid a few more rants I can say that I agree with your sentiments but feel that system is showing too many holes in it. It's flawed (by the simple fact that they aren't getting enough and we aren't happy with the prices) and rather then getting it fixed they keep shovelling more money (the thing that they want more of) into SERVICES no one wants and that don't work as is intended, but instead completely counter intuitively..