You know what, I give up..Imperator_DK said:snip
I don't care about the sales of a game I have absolutely no interest in and never did. Whether or not it sells does not concern me. Plenty of people working in the game industry are pricks who wouldn't know PR if it beat them on the head, and yet are still able to make commercially successful games because they actually make good games, and that's fine. Most people are capable of separating human personality from the ability to make a good product.
While it's possible for a game to be overhyped because of some irrelevent feature or internet status which doesn't actually make it a good game, most people don't buy games unless they have some preexisting idea that they will be worth buying, i.e. that the gameplay will actually be good or interesting.
Thus, I suspect you're severely exaggerating the impact of a controversy over concept art and social media etiquette on actual sales data. Most people who buy games don't care about this shit. They aren't going to read some article about this controversy and go "wow, some dude implied another dude liked cock on facebook, I'd better check out this game he's making to see if it's any good". Even concept art is pretty crappy as marketing material, because it's nothingmore than an out-of-context snapshot of one particular part of the game with a very small impact on gameplay, namely the visual design.
The only thing I have seen regarding this controversy which might realistically make someone interested in the game is the gameplay footage which Jim showed in this video, and even then while there's no accounting for taste it's not exactly making me want to throw down my money. So really, we can debate the minor publicity merits of controversy all we want, but what will ultimately determine success or failure of this game, as with any game, is whether it's good and whether people are likely to enjoy playing it, because really.. what proportion of people will buy a game (an interactive experience based on gameplay) because it has tits in it, particularly when the concept art is already on the internet for everyone to wank off to for free? Now we're talking statistically insignificant.
How do we know if a game is good? Sure, the developer is going to tell us it's good, but we expect that. I mean, where can we get a second opinion of whether a game is good? Well, nowadays we can often read user reviews, but let's say we want someone with a name we can recognize and whose opinions we hold to a certain standard, well obviously we're going to find a game journalist.. you know.. like someone who writes for Kotaku or something.
There's a good reason why it's unprofessional to throw tantrums upon receiving criticism, and that's because the relationship between artists and critical journalism is to a large extent symbiotic. While game journalists and critics certainly need games to comment on, it's not like they particularly needed to comment on this one. The fact is, Kotaku was already talking about this game before Kamitani did his lolgay thing and they certainly didn't need to do that. Neither do they particularly need to follow it's development further, or indeed the development of future games from the same studio, if nothing else because it's a relatively small studio in Japan without a very strong English language media division and with a CEO who clearly doesn't understand how social media PR works in the most basic sense.
You can wheel out the cliches about all publicity being good publicity, but the reality is that any industry functions to a large extent on mutual cooperation between professionals, and that makes professional reputation important. Precisely how important, I'm not qualified to say because I don't work in either game development or game journalism, but there's a fucking good reason why any company which can afford to hires dedicated media relations professionals rather than having CEOs publicly air their farts on social media in the hopes of attracting a whiff of controversy.
So yes, there is "damage" to this kind of thing. Perhaps not in the short term, but then if behaving like an ass was really the best way to sell a product, what the fuck is this? Why write this?
The answer, of course, is because you have to. Professionalism is not optional.I don?t harbor any ill-will to Jason Schreier for the article he originally posted about the Sorceress or his follow-up. Although it may be negative feedback, I am very thankful for having one of our titles being covered.
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It?s okay if it was just me who was criticized, but it is not my intention to cause problems for Dragon?s Crown publisher (ATLUS) and all the other people who are involved in this project. From now on, I will limit myself about transmitting something personal out in the public.